Difference between revisions of "Frenzy"
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− | '''Frenzy''' is a [[status effect]]. During frenzy, monsters turn "neutral", causing them to attack anything in sight - friend or foe. | + | '''Frenzy''' is a [[status effect]]. During frenzy, monsters turn "neutral", causing them to attack anything in sight - friend or foe. This also applies the [[haste]] and [[might]] status effect. Frenzy is not to be confused with proper [[neutral]] monsters. |
− | When a source of frenzy is used against the player, | + | When a source of frenzy is used against the player, the [[berserk]] effect is applied instead. |
==Sources of Frenzy== | ==Sources of Frenzy== | ||
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==History== | ==History== | ||
− | + | * Prior to [[0.28]], non-[[natural]] creatures would not get the [[haste]] or [[might]] effect. You would not get XP when a frenzied monster died. Gods which hated attacking neutral monsters would forbid attacking a frenzied one. Also, frenzy was made dispellable again. | |
* In [[0.27]], frenzy was made non-dispellable. | * In [[0.27]], frenzy was made non-dispellable. | ||
* Prior to [[0.13]], frenzy could only affect natural creatures. | * Prior to [[0.13]], frenzy could only affect natural creatures. |
Revision as of 05:48, 8 June 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Frenzy is a status effect. During frenzy, monsters turn "neutral", causing them to attack anything in sight - friend or foe. This also applies the haste and might status effect. Frenzy is not to be confused with proper neutral monsters.
When a source of frenzy is used against the player, the berserk effect is applied instead.
Sources of Frenzy
Frenzy can be afflicted by:
- Discord: A level 8 Hexes spell which attempts to frenzy all monsters in sight.
- Datura-tipped dart: Throwing weapon which can apply the frenzy effect to vulnerable monster upon hit (causes the player to berserk instead).
- Orbs of mayhem: May frenzy a monster whenever you kill.
History
- Prior to 0.28, non-natural creatures would not get the haste or might effect. You would not get XP when a frenzied monster died. Gods which hated attacking neutral monsters would forbid attacking a frenzied one. Also, frenzy was made dispellable again.
- In 0.27, frenzy was made non-dispellable.
- Prior to 0.13, frenzy could only affect natural creatures.