Difference between revisions of "Potion of might"
m (Formatting) |
|||
Line 1: | Line 1: | ||
− | {{ | + | {{version030}} |
{{item | {{item | ||
|itemtype=Potion | |itemtype=Potion | ||
Line 8: | Line 8: | ||
{{flavour|A potion which greatly increases the power of the drinker's melee attacks.}} | {{flavour|A potion which greatly increases the power of the drinker's melee attacks.}} | ||
− | Quaffing a '''potion of might''' grants your character the [[might]] [[status effect]], adding +1d10 damage to your melee attacks for <code>34 + 1d40</code> (more) turns | + | Quaffing a '''potion of might''' grants your character the [[might]] [[status effect]], adding +1d10 damage to your melee attacks for <code>34 + 1d40</code> (more) turns (max. 80)<ref>{{source ref|0.30.0|potion.cc|279}}</ref>. Does not stack with [[berserk]], which already grants might. |
− | + | Might is roughly equivalent to +10 [[slaying]], however they are not identical. The +1d10 bonus is rolled separately from slaying. E.g. if you had +20 slaying, you'd have 1d20 damage, and with +10 slay and might, you'd have 1d10 + 1d10 instead. In addition, might does not increase [[to-hit]]. | |
{{crawlquote|''Quaff normally:'' You feel very mighty all of a sudden.<br> | {{crawlquote|''Quaff normally:'' You feel very mighty all of a sudden.<br> | ||
''Quaff while Mighty:'' You feel mightier all of a sudden.}} | ''Quaff while Mighty:'' You feel mightier all of a sudden.}} | ||
+ | |||
+ | ==Strategy== | ||
+ | Does nothing for [[Ranged Weapons]] or magic, but a reasonably strong buff in melee. Use this before things get too hairy; if you have to escape to survive, you don't benefit from extra damage. | ||
==History== | ==History== |
Revision as of 21:09, 6 July 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A potion which greatly increases the power of the drinker's melee attacks. |
Quaffing a potion of might grants your character the might status effect, adding +1d10 damage to your melee attacks for 34 + 1d40
(more) turns (max. 80)[1]. Does not stack with berserk, which already grants might.
Might is roughly equivalent to +10 slaying, however they are not identical. The +1d10 bonus is rolled separately from slaying. E.g. if you had +20 slaying, you'd have 1d20 damage, and with +10 slay and might, you'd have 1d10 + 1d10 instead. In addition, might does not increase to-hit.
Quaff normally: You feel very mighty all of a sudden.
Quaff while Mighty: You feel mightier all of a sudden.
Strategy
Does nothing for Ranged Weapons or magic, but a reasonably strong buff in melee. Use this before things get too hairy; if you have to escape to survive, you don't benefit from extra damage.
History
- Prior to 0.25, potions of might gave the player a +5 bonus to Strength.
- Prior to 0.12, quaffing a potion of might while already mighty would give a point of magic contamination.
References
- ↑ potion.cc:279 (0.30.0)
Potions |
---|
Ambrosia • Attraction • Berserk rage • Brilliance • Cancellation • Curing • Degeneration • Enlightenment • Experience • Haste • Heal wounds • Invisibility • Lignification • Magic • Might • Mutation • Resistance |