Difference between revisions of "Staff of air"
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{{flavour|A staff that increases the power of air spells cast by its wielder, and insulates them from electricity. If the wielder is skilled in Evocations and Air Magic, they can shock those struck by it.}} | {{flavour|A staff that increases the power of air spells cast by its wielder, and insulates them from electricity. If the wielder is skilled in Evocations and Air Magic, they can shock those struck by it.}} | ||
− | A '''staff of air''' is a [[magical staff]] | + | A '''staff of air''' is a [[magical staff]]. It gives a [[spell enhancer]] to [[Air Magic]] and gives the wielder [[electricity resistance]]. |
− | + | This staff can also be used in combat, functioning as a +0 [[staff]] that deals additional electricity damage: | |
{{crawlquote|'''Electricity Damage''': A random amount ranging from 0 to 1.25×(Evocations/2 + Air Magic)<br>'''Chance to Activate on a Hit''': (Evocations + AirMagic/2)×6.66% per hit}} | {{crawlquote|'''Electricity Damage''': A random amount ranging from 0 to 1.25×(Evocations/2 + Air Magic)<br>'''Chance to Activate on a Hit''': (Evocations + AirMagic/2)×6.66% per hit}} | ||
Further physical damage bonuses can be gained through training [[Staves]] and [[Fighting]]. The Staves skill also increases your accuracy and speed at which you can attack, making it highly recommended to train the skill at least up to the weapon's minimum delay first. | Further physical damage bonuses can be gained through training [[Staves]] and [[Fighting]]. The Staves skill also increases your accuracy and speed at which you can attack, making it highly recommended to train the skill at least up to the weapon's minimum delay first. | ||
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+ | ==Strategy== | ||
+ | Staves of air are one of the few non-[[artefact]] sources of rElec. It can be wise to keep a staff around to swap in. Even melee characters may want one around, e.g. swapping to the staff when teleporting away from [[Nikola]]. | ||
==History== | ==History== |
Revision as of 06:10, 7 September 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A staff that increases the power of air spells cast by its wielder, and insulates them from electricity. If the wielder is skilled in Evocations and Air Magic, they can shock those struck by it. |
A staff of air is a magical staff. It gives a spell enhancer to Air Magic and gives the wielder electricity resistance.
This staff can also be used in combat, functioning as a +0 staff that deals additional electricity damage:
Electricity Damage: A random amount ranging from 0 to 1.25×(Evocations/2 + Air Magic)
Chance to Activate on a Hit: (Evocations + AirMagic/2)×6.66% per hit
Further physical damage bonuses can be gained through training Staves and Fighting. The Staves skill also increases your accuracy and speed at which you can attack, making it highly recommended to train the skill at least up to the weapon's minimum delay first.
Strategy
Staves of air are one of the few non-artefact sources of rElec. It can be wise to keep a staff around to swap in. Even melee characters may want one around, e.g. swapping to the staff when teleporting away from Nikola.