Difference between revisions of "Healing (ability)"
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{{crawlquote|'''Spell Power''': 10+[[Invocations]]/3<br>'''Healing''': 2d((Invocations / 3) + 10)+ (Invocations / 3)) + 8<br>'''Cost''': 2 [[MP]], 250-500 [[food]], 2-3 piety<br>'''Success Rate''': 60 + (piety / 20) + (5 × Invocations)}} | {{crawlquote|'''Spell Power''': 10+[[Invocations]]/3<br>'''Healing''': 2d((Invocations / 3) + 10)+ (Invocations / 3)) + 8<br>'''Cost''': 2 [[MP]], 250-500 [[food]], 2-3 piety<br>'''Success Rate''': 60 + (piety / 20) + (5 × Invocations)}} | ||
− | [[Category:Abilities]] [[Category:Religion | + | [[Category:Abilities]] |
+ | [[Category:Religion]] |
Latest revision as of 12:52, 11 December 2023
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Healing is an ability granted by the god Elyvilon at ***... piety. It is an advanced version of Lesser Healing, and behaves identically, but with greater cost and power.
Spell Power: 10+Invocations/3
Healing: 2d((Invocations / 3) + 10)+ (Invocations / 3)) + 8
Cost: 2 MP, 250-500 food, 2-3 piety
Success Rate: 60 + (piety / 20) + (5 × Invocations)