Difference between revisions of "Martyr's Knell"
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Spellpower increases the summon's [[HD]], which is equal to <code>6 + pow/11</code>.<!--Mon-summon.cc--> | Spellpower increases the summon's [[HD]], which is equal to <code>6 + pow/11</code>.<!--Mon-summon.cc--> | ||
− | Duration of the summon is around 18 turns. It is not affected by spell power. | + | Duration of the summon is around 18 turns. It is not affected by spell power. If the shade dies, the resulting flayed ghost has its duration renewed to ~18 turns. |
There is a summon limit of 1 martyred shade; casting the spell again will cause the old summon to very quickly time out. Flayed ghosts don't count towards this limit. | There is a summon limit of 1 martyred shade; casting the spell again will cause the old summon to very quickly time out. Flayed ghosts don't count towards this limit. |
Revision as of 15:02, 12 January 2024
Martyr's Knell is a level 4 Summonings/Necromancy spell which summons a martyed shade, who will protect your allies.
Useful Info
Summons a single martyred shade. Matyred shades do not attack, but have Injury Bond: half of all damage done to its allies (except the player) will redirect to itself. If the martyred shade dies, it turns into a flayed ghost, who will immediately cast Flay on transformation.
Spellpower increases the summon's HD, which is equal to 6 + pow/11
.
Duration of the summon is around 18 turns. It is not affected by spell power. If the shade dies, the resulting flayed ghost has its duration renewed to ~18 turns.
There is a summon limit of 1 martyred shade; casting the spell again will cause the old summon to very quickly time out. Flayed ghosts don't count towards this limit.
Strategy
- ?
History
- This spell will be introduced in 0.31, replacing Summon Guardian Golem.