Difference between revisions of "Martyr's Knell"
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'''Martyr's Knell''' is a level 4 [[Summonings]]/[[Necromancy]] spell which summons a martyed shade, who will protect your allies. | '''Martyr's Knell''' is a level 4 [[Summonings]]/[[Necromancy]] spell which summons a martyed shade, who will protect your allies. | ||
Latest revision as of 09:18, 16 January 2024
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Martyr's Knell | |
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Level | 4 |
School1 | Necromancy |
School2 | Summoning |
Source(s) | Book of Decay Book of Necromancy |
Casting noise | 4 |
Spell noise | 0 |
Power Cap | 100 |
Hated By | Elyvilon The Shining One Zin |
Beckons forth the soul of a long-dead martyr to shield your allies for a time. This soul suffers a portion of the damage your allies would otherwise receive. If it is slain (again!), it will transform into a flayed ghost, inflicting illusory wounds on foes. Such wounds are fleeting, and will disappear when the ghost departs - unless you kill its victims first. |
Martyr's Knell is a level 4 Summonings/Necromancy spell which summons a martyed shade, who will protect your allies.
Contents
Useful Info
Summons a single martyred shade. Matyred shades do not attack, but have Injury Bond: half of all damage done to its allies (except the player) will redirect to itself. If the martyred shade dies, it turns into a flayed ghost, who will immediately cast Flay on transformation.
Spell power increases the summon's hit dice, which increases its HP. The shade's HD is equal to 6 + pow/11
.[1]
Duration of the summon is around 18 turns. It is not affected by spell power. If the shade dies, the resulting flayed ghost has its duration renewed to ~18 turns.
There is a summon limit of 1 martyred shade; casting the spell again will cause the old summon to very quickly time out. Flayed ghosts don't count towards this limit.
Strategy
- ?
History
- Martyr's Knell was introduced in 0.31, replacing Summon Guardian Golem.
References
- ↑ spl-summoning.cc:1531 (0.31-b1)