Difference between revisions of "Hat of the Bear Spirit"
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The '''hat of the Bear Spirit'''<ref>{{source ref|0.30.0|art-data.txt|845}}</ref> is a dangerous item for melee characters, if only due to the *Rage. However, it does provide some useful buffs. So as long as you can handle the berserk by pre-emptively controlling fights, and don't ''always'' use it, this hat can prove to be somewhat useful. | The '''hat of the Bear Spirit'''<ref>{{source ref|0.30.0|art-data.txt|845}}</ref> is a dangerous item for melee characters, if only due to the *Rage. However, it does provide some useful buffs. So as long as you can handle the berserk by pre-emptively controlling fights, and don't ''always'' use it, this hat can prove to be somewhat useful. | ||
− | For non-melee characters, *Rage | + | For non-melee characters, *Rage can be safely ignored, since [[Ranged Weapons]], [[spells]], and other non-melee actions don't activate the berserk. Thus, it becomes an overall great hat. Any MP-related negatives from spirit shield are compensated with a great [[willpower]] boost. |
===Tips & Tricks=== | ===Tips & Tricks=== |
Revision as of 03:02, 31 January 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A fur hat once owned by Ukta, a powerful ogre shaman. It houses the spirit of an especially mighty bear. |
+2 hat
Spirit shield ego
+80 Will (##)
Bearserks on 20% of melee attacks:
User recieves 2x (instead of 1.5x) HP on berserk.
The slowing received after a berserk is reduced.
Desirability
The hat of the Bear Spirit[1] is a dangerous item for melee characters, if only due to the *Rage. However, it does provide some useful buffs. So as long as you can handle the berserk by pre-emptively controlling fights, and don't always use it, this hat can prove to be somewhat useful.
For non-melee characters, *Rage can be safely ignored, since Ranged Weapons, spells, and other non-melee actions don't activate the berserk. Thus, it becomes an overall great hat. Any MP-related negatives from spirit shield are compensated with a great willpower boost.
Tips & Tricks
- Casters can inscribe their held item with
!a
, so that you don't accidentally trigger Bearserk. - If you try to melee attack with a ranged weapon, you'll fire a projectile instead, which never triggers Bearserk.
History
- In 0.29, the hat now causes you to go bearserk.
- Prior to 0.28, the hat of the Bear Spririt had evocable berserk (instead of *Rage), rN+, but no buffs to the berserk status.
- In 0.14 the MR provided was increased from 50 to 80.
References
- ↑ art-data.txt:845 (0.30.0)