Difference between revisions of "Cross-train"
Patrick2011b (talk | contribs) m (bump) |
Patrick2011b (talk | contribs) m (bump) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version031}} |
All melee weapon skills '''cross-train''' with at least one other weapon skill. Experience invested in the main skill gives a direct 40% experience bonus to the secondary skills. The following weapon skills cross-train with each other: | All melee weapon skills '''cross-train''' with at least one other weapon skill. Experience invested in the main skill gives a direct 40% experience bonus to the secondary skills. The following weapon skills cross-train with each other: |
Revision as of 00:45, 1 April 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
All melee weapon skills cross-train with at least one other weapon skill. Experience invested in the main skill gives a direct 40% experience bonus to the secondary skills. The following weapon skills cross-train with each other:
- Short Blades and Long Blades cross-train each other.
- Axes and Staves cross-train Polearms and Maces & Flails.
- Maces & Flails and Polearms cross-train Axes and Staves.
(Axes and Staves do not crosstrain each other, but crosstrain the other strength weapons. Think about Maces & Flails and Polearms the same way.)
Effect
In practice, this allows characters who specialize in a weapon type early on to diversify their arsenal in the mid-game, should they come across an attractive weapon. One great example would be Short Blades; a quick blade is useful, but less so once enemies get higher and higher AC.
History
- Prior to 0.29, Slings (skill) crosstrained with Throwing.
- Prior to 0.15, cross-training gave an aptitude bonus to the secondary skills, rather than a direct experience bonus.