Difference between revisions of "Staff of cold"
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The staff can also be used in combat, functioning as a +0 [[staff]] that deals additional cold damage: | The staff can also be used in combat, functioning as a +0 [[staff]] that deals additional cold damage: | ||
− | {{crawlquote|'''Cold Damage''': A random amount ranging from 0 to 1. | + | {{crawlquote|'''Cold Damage''': A random amount ranging from 0 to 1.575×(Evocations/2 + Ice Magic)<br>'''Chance to Activate on a Hit''': (Evocations + Ice Magic/2)×6.66% per hit}} |
In addition, the [[Staves]] and [[Fighting]] skills will increase the damage done by the staff itself. | In addition, the [[Staves]] and [[Fighting]] skills will increase the damage done by the staff itself. | ||
==History== | ==History== | ||
− | {{CBA|0.32|the maximum cold damage in melee | + | {{CBA|0.32|the maximum cold damage in melee was increased to <code>1.575×(Evocations/2 + Ice Magic)</code> and be reduced by AC.}} |
*Prior to [[0.19]], enhancer staves would penalize casting spells of the opposite school. | *Prior to [[0.19]], enhancer staves would penalize casting spells of the opposite school. | ||
*Prior to [[0.8]], the chance of a staff of cold auto-identifying when wielded depended on the Ice Magic skill of the wielder. | *Prior to [[0.8]], the chance of a staff of cold auto-identifying when wielded depended on the Ice Magic skill of the wielder. |
Revision as of 19:58, 14 December 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A staff that increases the power of ice spells cast by its wielder, and protects them from the effects of cold. If the wielder is skilled in Evocations and Ice Magic, they can freeze those struck by it, dealing cold damage which bypasses armour. |
A staff of cold is a magical staff. It gives a spell enhancer to Ice Magic, and gives the wielder a rank in cold resistance.
The staff can also be used in combat, functioning as a +0 staff that deals additional cold damage:
Cold Damage: A random amount ranging from 0 to 1.575×(Evocations/2 + Ice Magic)
Chance to Activate on a Hit: (Evocations + Ice Magic/2)×6.66% per hit
In addition, the Staves and Fighting skills will increase the damage done by the staff itself.
History
- In 0.32, the maximum cold damage in melee was increased to
1.575×(Evocations/2 + Ice Magic)
and be reduced by AC. - Prior to 0.19, enhancer staves would penalize casting spells of the opposite school.
- Prior to 0.8, the chance of a staff of cold auto-identifying when wielded depended on the Ice Magic skill of the wielder.