Difference between revisions of "Engulf"
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'''Engulf''' is a status effect which makes the victim unable to breathe. Engulfed creatures are [[silence]]d and take [[asphyxiation]] damage each turn. It ends when either the engulfer or the victim moves away, or when the engulfer is killed. | '''Engulf''' is a status effect which makes the victim unable to breathe. Engulfed creatures are [[silence]]d and take [[asphyxiation]] damage each turn. It ends when either the engulfer or the victim moves away, or when the engulfer is killed. | ||
| − | Only targets of the same size (or smaller) of the engulfer can be engulfed. [[ | + | Only targets of the same size (or smaller) of the engulfer can be engulfed. [[Amorphous]] monsters are immune to engulfing. Players that are [[unbreathing]] or [[amphibious]] are immune to engulfing. |
It can be inflicted by: | It can be inflicted by: | ||
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==History== | ==History== | ||
| − | + | *Prior to [[0.33]], constriction-immune creatures were immune to engulfing. For players, this meant that [[spiny]] and [[slick slippers]] gave immunity to engulf. | |
*Prior to [[0.22]], Engulf made movement 50% slower. | *Prior to [[0.22]], Engulf made movement 50% slower. | ||
[[Category: Status effects]] | [[Category: Status effects]] | ||
Latest revision as of 08:58, 13 October 2025
Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Engulf is a status effect which makes the victim unable to breathe. Engulfed creatures are silenced and take asphyxiation damage each turn. It ends when either the engulfer or the victim moves away, or when the engulfer is killed.
Only targets of the same size (or smaller) of the engulfer can be engulfed. Amorphous monsters are immune to engulfing. Players that are unbreathing or amphibious are immune to engulfing.
It can be inflicted by:
- Water elemental
- Quicksilver ooze
- Players with the Engulf mutation.
History
- Prior to 0.33, constriction-immune creatures were immune to engulfing. For players, this meant that spiny and slick slippers gave immunity to engulf.
- Prior to 0.22, Engulf made movement 50% slower.