Difference between revisions of "Mercury Arrow"

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{{Spell info}}
{{flavour|Conjures an arrow of elemental mercury which deals direct poison damage to whatever it hits and may also weaken their melee attacks for a short while.
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{{AttackSpell
 
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|name=Mercury Arrow
The physical force of the arrow inflicts a small amount of damage even to those immune to poison, and the weakening effect can splash to adjacent targets and ignores poison resistance altogether.}}
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|formula = 2d(5.5+Power/4)
 
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|maxdmg = 2d(17)
'''Mercury Arrow''' is a level 2 [[Conjurations]]/[[Alchemy]] spell that does partially-irresistible poison damage and inflicts [[weakness]] on the enemy hit and all enemies adjacent to it.
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|maxsp = 50
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|range = 4
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|tohit= 12+Power/5
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|target = Beam
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|special = Inflicts [[weak]]
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}}
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'''Mercury Arrow''' is a level 2 [[Conjurations]]/[[Alchemy]] spell that does 30% irresistible [[poison]] damage. It also has chance to inflict [[weakness]] on the enemy hit and all enemies adjacent to it (chance = <code>100% - 12*([[HD]] - 4)</code>%,<ref>{{source ref|0.33.1|spl-damage.cc|3840}}</ref> checked per enemy), ignoring poison resistance/immunity.
  
 
[[Alchemist]]s start with this spell in their library.
 
[[Alchemist]]s start with this spell in their library.
  
 
==Strategy==
 
==Strategy==
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With 1 higher range than [[Poisonous Vapours]] and a weaken, it's at least useful for an early game [[Alchemist]]. Poisonous Vapours never misses and costs less MP, so that spell is more reliable in the very early game.
  
 
==History==
 
==History==
{{CBA|0.33|this spell will be added to the game.}}
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*This spell was added in [[0.33]], replacing [[Sting]] and [[Mecrcury Vapours]].
 
 
[[Category:Alchemy Spells]] <!-- remove these categories after adding the {{spell info}} block -->
 
[[Category:Conjuration Spells]]
 
[[Category:Level 2 Spells]]
 

Revision as of 20:24, 26 October 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Mercury arrow.png Mercury Arrow
Level 2
School1 Alchemy
School2 Conjuration
Source(s) My Sojourn through Swampland
Young Poisoner's Handbook
Casting noise 2
Spell noise 0
Power Cap 50
Range 4
Flags Dir or target, Needs tracer
Conjures an arrow of elemental mercury which deals direct poison damage to whatever it hits and may also weaken their melee attacks for a short while.

The physical force of the arrow inflicts a small amount of damage even to those immune to poison, and the weakening effect can splash to adjacent targets and ignores poison resistance altogether.
Spell Details
Damage Formula 2d(5.5+Power/4)
Max Damage 2d(17)
Max Power 50
Range 4
Targeting Beam
To-hit 12+Power/5
Special Inflicts weak

Mercury Arrow is a level 2 Conjurations/Alchemy spell that does 30% irresistible poison damage. It also has chance to inflict weakness on the enemy hit and all enemies adjacent to it (chance = 100% - 12*(HD - 4)%,[1] checked per enemy), ignoring poison resistance/immunity.

Alchemists start with this spell in their library.

Strategy

With 1 higher range than Poisonous Vapours and a weaken, it's at least useful for an early game Alchemist. Poisonous Vapours never misses and costs less MP, so that spell is more reliable in the very early game.

History

  • spl-damage.cc:3840 (0.33.1)
  • Retrieved from "http://crawl.chaosforge.org/index.php?title=Mercury_Arrow&oldid=84203"