Difference between revisions of "Vex"

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{{flavour|Attempts to cloud the target's mind with thoughtless frustration, forcing them to spend several turns doing nothing but attacking nearby spaces (whether those spaces are empty or even contain their allies).}}
 
{{flavour|Attempts to cloud the target's mind with thoughtless frustration, forcing them to spend several turns doing nothing but attacking nearby spaces (whether those spaces are empty or even contain their allies).}}
  
'''Vex''' is a monsters-only spell that gives the target Vexed status. This status effect causes the target to uncontrollably attack nearby spaces for the next 3-6 turns. They are 7 times more likely to attack spaces with creatures in them (but can still attack empty spaces) and do not suffer any defensive penalties during this, but cannot do anything else.
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'''Vex''' is a monster-only spell that gives the target the '''Vexed''' status. This status effect causes the target to uncontrollably attack nearby spaces for the next 3-6 turns. They are 7 times more likely to attack spaces with creatures in them (but can still attack empty spaces) and do not suffer any defensive penalties during this, but cannot do anything else.
  
 
Having enough [[willpower]] makes you resistant to the spell, while having [[Clarity]] gives you immunity to it. [[Stun immunity]] makes you temporarily immune to vexing.
 
Having enough [[willpower]] makes you resistant to the spell, while having [[Clarity]] gives you immunity to it. [[Stun immunity]] makes you temporarily immune to vexing.

Latest revision as of 11:08, 27 October 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Attempts to cloud the target's mind with thoughtless frustration, forcing them to spend several turns doing nothing but attacking nearby spaces (whether those spaces are empty or even contain their allies).

Vex is a monster-only spell that gives the target the Vexed status. This status effect causes the target to uncontrollably attack nearby spaces for the next 3-6 turns. They are 7 times more likely to attack spaces with creatures in them (but can still attack empty spaces) and do not suffer any defensive penalties during this, but cannot do anything else.

Having enough willpower makes you resistant to the spell, while having Clarity gives you immunity to it. Stun immunity makes you temporarily immune to vexing.

Trog's wrath can inflict Vexed, depending on current tension.

The following enemies cast Vex:

History

  • In 0.34, the post-Vex stun immunity will last 3-5 turns instead of 1-3 turns.
  • In 0.33, this spell was added to the game.