Difference between revisions of "Pain"
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Revision as of 05:10, 21 December 2012
Pain | |
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Level | 1 |
School1 | Necromancy |
Source(s) | |
Casting noise | 1 |
Spell noise | 1 |
This page is about the spell. For the brand, see Pain (brand). For the card, see Pain card.
This spell inflicts an extremely painful injury upon one living creature. The caster suffers minor damage from the backlash. |
Spell Details | |
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Damage Formula | 1d(4 + Power/5) |
Max Damage | 1d9 negative energy |
Max Power | 25 |
Range | 6 |
Targeting | Beam |
To-hit | |
Special | *100% accurate *MR resists *Costs 1 HP & 1 MP to cast |
Pain is a level 1 Necromancy spell which fires a beam of negative energy against a single target. It never misses, but magic resistance and torment resistance can negate it. Life protection is useless for the player, but the monsters become immune with only one rank. Along with the MP cost, it also deals 1 point of negative energy damage to the caster unless he is undead (satiated+ vampires do not qualify), a deep dwarf, or has only 1 HP left.
For Pain to affect an enemy, its Enchantment Power must pass the enemy's magic resistance, making it very ineffective against most monsters in the late game.
Enchantment Power: 3.5 × Power
Necromancers start with Pain memorized.
Strategy
- While Pain works best with characters immune to the HP cost, other characters can use Pain to soften approaching monsters, then hit them with Vampiric Draining to regain their HP once the enemy is in range.
Monster Spell
The monster version of Pain has an enchantment power of 50, and does damage given by:
1d(7 + Power/20)