Iskenderun's Mystic Blast
Iskenderun's Mystic Blast | |
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Level | 4 |
School1 | Conjuration |
School2 | Translocation |
Source(s) | Book of Blasting Book of Weapons |
Casting noise | 4 |
Spell noise | 10 |
Power Cap | 100 |
Range | 2 |
Flags | Area |
Detonates a crackling sphere of destructive energy. The explosion will hit all nearby monsters with physical force, knocking them back if damage is done. |
Spell Details | |
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Damage Formula | 2d(3+Power/6) |
Max Damage | 2d19 |
Max Power | 100 |
Range | 2 |
Targeting | |
To-hit | 10+Power/7 |
Special | Knockback |
Iskenderun's Mystic Blast (or IMB) is a level 4 Conjurations spell which generates an explosion centered around the caster, striking all targets within two tiles with destructive energy, dealing moderate physical damage. It can knock all targets back up to four spaces (depending on spell power and enemy size) and briefly stun them (4-9 auts). If this movement would push a creature into impassable terrain (walls, deep water, or lava) or another creature, it will instead deal additional impact damage (2d11 at max power). This spell cannot move stationary monsters like statues or oklob plants.
Strategy
IMB is an excellent jack-of-all-trades combat spell. It is fairly cheap to cast, can damage multiple targets regardless of resistances, and can knock enemies out of melee range. The damage output suffers against durable, high AC opponents in the late game, but the knockback effect remains useful. Remember that enemy size matters, though - the largest enemies have a ~25% chance of not being pushed at all by a full-power blast.
History
- Prior to 0.25, Iskenderun's Mystic Blast was a range 6 single-target Conjurations spell with a chance to explode on impact, damaging a starburst-shaped area.
- Prior to 0.17, the range was 7 instead of 6.
- Prior to 0.11, IMB dealt more damage, but was unable to explode. Also, its range was 5 instead of 7.