Piety

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Revision as of 20:53, 20 July 2022 by Ge0ff (talk | contribs) (Piety Decay: The real piety decay speed is about twice as slow. Tests in wiz-mode show that the old numbers - 1 in 340 turns and 1 in 700 turns - were correct (oops). Also, the handle_god_time() timed effect happens each 10-30 turns)
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Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Piety is a measure of your standing with your chosen god. You earn Piety by performing actions in accordance with your god's code of conduct. The more you have, the more rewards your god will lavish upon you in the form of special abilities and gifts.

Piety is measured on a scale from 1-200; most characters start at 15 piety when first worshipping a god. If piety drops below 1, you are excommunicated and incur penance.

Abilities

When your Piety reaches certain levels, your god may grant you a new ability. Some of these abilities must be invoked with the a command and cost MP and/or Piety. Others are passive, working automatically and (usually) without cost.

You cannot see your exact Piety number in-game, but you can estimate it from the number of stars shown by your god's name on your HUD. Not coincidentally, these stars are the levels of Piety required for you to receive new abilities.

Ability Level Piety
1-29
* 30-49
** 50-74
*** 75-99
**** 100-119
***** 120-160
****** 161-200

Not all gods give abilities at each level. For example, Okawaru gives the ability to invoke Heroism at *, and then nothing until Finesse at ****. Also, many gods grant powers that improve with your exact Piety (not just your star level), so it is worth cultivating Piety even if you think you've earned every reward on your god's chart.

Gifts

Along with abilities, many gods will grant random gifts of powerful items to a particularly pious worshiper. Usually, a sufficiently high Piety is all that you need for a gift, but some gods set further conditions for certain gifts.

If you qualify for a gift from your particular god, you have a small chance to receive it every time you gain Piety.

If you receive a gift, you undergo a period of "gift timeout", the length of which varies by god. You cannot receive any more gifts until your gift timeout expires. It will not go down on its own -- you can only decrease it with actions that raise your Piety (which instead go towards reducing the gift timeout).

Piety Decay

Your piety decreases over time. Every 10-30 turns, the game makes a roll to deplete one piety. Depending on your god, there is a 1/17 or 1/35 chance; on average, you'll lose 1 piety every 340 or 700 decaAut, respectively.

Gods with fast piety decay (lose 1 piety roughly every 340 turns):

Gods with slow piety decay (lose 1 piety roughly every 700 turns):

Uskayaw has extremely fast piety gain and decay, while Ignis has none. Ashenzari, Ru, Xom, and Yredelemnul have their own unique piety systems, which do not use the normal decay function. And Gozag doesn't use piety at all (caring only about gold).

Estimating Piety

You can estimate your Piety by looking at the Favour description on your religion screen (command ^).

Favour Piety
Beneath notice 5 or less
Noncommittal 6+
Noted your presence 21+
Most pleased 41+
Rising star 71+
Shining star 101+
Prized avatar 131+

Xom

Followers of Xom get different descriptions and a randomised piety system - see the article for details.

History

  • Prior to 0.19, there were five possible piety decay speeds.
  • Prior to 0.16, gods didn't treat followers' kills the same as the player's, for purposes of piety gain.