|
This spell creates a short blast of high-velocity particles. It works best when the caster provides some source, but will do what it can with whatever ambient grit is available.
|
Spell Details
|
Damage Formula
|
1d(8+Power/4)
|
Max Damage
|
1d(14.25)
|
Max Power
|
25
|
Range
|
2
|
Targeting
|
Beam
|
To-hit
|
|
Special
|
Triple AC damage reduction
|
Spell Details
|
Damage Formula
|
2d(4+Power/3)
|
Max Damage
|
2d(20.67)
|
Max Power
|
50
|
Range
|
3
|
Targeting
|
Beam
|
To-hit
|
|
Special
|
Triple AC damage reduction; You need to wield stones
|
Spell Details
|
Damage Formula
|
3d(4+Power/3)
|
Max Damage
|
3d(20.67)
|
Max Power
|
50
|
Range
|
3
|
Targeting
|
Beam
|
To-hit
|
|
Special
|
Triple AC damage reduction; You need to wield large rocks
|
Sandblast is a level 1 Earth Magic spell which fires grit and stones from the floor or your inventory, dealing physical damage to a nearby enemy. If you wield stones while casting this spell, you deal more damage and increase its range from 2 to 3. Sandblast with stones maxes out at 2d20 damage, which is impressive for a level 1 spell. However, damage reduction from enemy AC is applied thrice instead of once, making it much worse against armored opponents. Ogres and trolls can use large rocks to increase damage even further, to a max of 3d20.
Strategy
Though stones are plentiful, earth elementalist characters will quickly run out if they overuse this spell. Use stones sparingly; use the standard version of the spell against goblins and save your ammo for bigger prey, like hydras.
Since large rocks are very heavy, you may want to break them up. If you repeatedly pick up a large rock and force throw it (press F, then the letter of the rock), it will eventually shatter into 20-40 much more portable stones. Then again, the 50% increase to damage is significant.
History
Prior to version 0.8, Sandblast had a range of 1, but using stones changed it to range 2. Using large rocks did not increase damage.