Captain's cutlass

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Revision as of 21:43, 24 July 2023 by Hordes (talk | contribs) (Mechanics: correct formula)
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Version 0.30: This article may not be up to date for the latest stable release of Crawl.
An infamous weapon, once used by a vile pirate captain to slaughter countless innocents. He finally met his destiny when a kraken swallowed his ship, and the cutlass was thought to be lost with him.

Captain's cutlass.png the +7 captain's cutlass

+7 rapier

Speed brand
Disarm

Mechanics

If the captain's cutlass did at least 2 + 1d(HD) damage, it has a 0.5 - <0.5 * HD> / <4 * damage + 1d20 - 1> chance to disarm monsters of their weapon.[1] This deals 17 + 1d18 extra damage in the process. HD is the hit dice of the monster. Only players can disarm.

Desirability

The captain's cutlass[2] is an excellent rapier. For Short Blades specialists, it's around the level of a quick blade, good at both open combat and stabbing. The cutlass is stronger against enemies that wield weapons, but decent against those who don't.

Like all Short Blades, it benefits greatly from any slaying bonuses you can give it, especially against high-AC targets.

History

  • Prior to 0.20, the captain's cutlass would behead hydras.
  • Prior to 0.18, the captain's cutlass didn't cause bonus damage when disarming.
  • In 0.16, the captain's cutlass got its enchantment bonus reduced to +5, but it gained a chance of disarming your opponent each attack.
  • Prior to 0.15, the captain's cutlass had an enchantment bonus of +5, +10.
  • Prior to 0.10 this weapon carried a slaying bonus as a property (its base type was a sabre); in later versions this was incorporated into its base damage, and in 0.14, into its enchantment.

References