Bazaar
A portal leading to a bazaar, where itinerant merchants gather to sell their wares. They never stay in one place for very long.
While some merchants set up shop in the dungeon, others travel in caravans from place to place. The bazaars of these intinerant traders feature a number of different shops and often have better stock than the sedentary ones, sometimes even at a bargain. |
Aside from the vendors who've set up their stores at various places in the dungeon, there are others trying to make a living by traveling from place to place. Bazaars feature a number of different shops and often have better stock than the sedentary ones, sometimes even at a bargain. Once you hear the clinking of coins, be sure to hurry up and find the impromptu marketplace before the caravan moves on!
Also be warned that their nomadic lifestyle has taught these sellers to appropriate any items an adventurer might leave behind, and then leave quickly, probably to sell them elsewhere. |
Bazaars are small portals filled with various shops. There are 2 types of bazaar portals:
- Announced, timed portals. If you hear a "toiling bell", a bazaar is on the level. If you take too long, these portals will expire.
- Silent portals. These portals have no announcement, but last indefinitely. No matter how long you wait, these portals will remain open.
Whether announced or silent, each bazaar can only be entered once. Multiple bazaars can appear per game; each one has a different selection of shops.
Bazaars are safe; they never contain hostile monsters. Some peaceful monsters ("customers") will show up, but even if angered, they are weak and give no XP. If you worship Okawaru or have Sacrificed Love, these customers won't show up.
History
- In 0.31, peaceful customers can now show up in bazaars.
Temporary Portals | |
---|---|
Early Game | Ossuary • Sewers |
Mid Game | Bailey • Gauntlet • Ice cave • Volcano |
Late Game | Desolation of Salt • Wizard Laboratory • Ziggurat (Mega-Zig) |
Peaceful | Bazaar • Treasure trove |