| A portal leading to a bazaar, where itinerant merchants gather to sell their wares. They never stay in one place for very long.
While some merchants set up shop in the dungeon, others travel in caravans from place to place. The bazaars of these intinerant traders feature a number of different shops and often have better stock than the sedentary ones, sometimes even at a bargain.
| Aside from the vendors who've set up their stores at various places in the dungeon, there are others trying to make a living by traveling from place to place. Bazaars feature a number of different shops and often have better stock than the sedentary ones, sometimes even at a bargain. Once you hear the clinking of coins, be sure to hurry up and find the impromptu marketplace before the caravan moves on!
Also be warned that their nomadic lifestyle has taught these sellers to appropriate any items an adventurer might leave behind, and then leave quickly, probably to sell them elsewhere.
- Announced, timed portals. If you hear a "toiling bell", a bazaar is on the level. If you take too long, it will expire.
- Silent portals. These portals have no announcement, but last indefinitely. Regardless of how long you wait, it will remain open.
Whether announced or silent, each bazaar can only be entered once. Multiple bazaars can appear per game; each one has a different selection of shops. Monsters do not generate inside a bazaar.
|Early Game||Ossuary • Sewers|
|Mid Game||Bailey • Gauntlet • Ice cave • Volcano|
|Late Game||Desolation of Salt • Wizard Laboratory • Ziggurat (Mega-Zig)|
|(Mostly) Non-lethal||Bazaar • Treasure trove|