Xak'krixis

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Revision as of 06:42, 14 May 2024 by Patrick2011b (talk | contribs) (tag as trunk instead of 0.31)
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Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
This page is a stub. You could probably expand this page should you wish to do so.
Xak'krixis BXak'krixis.png
HP 108-220
HD 17
XP 1492
Speed 10
AC 3
EV 10
Will 80
Attack1 24 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type formicid, xakkrixis
Flags See invisible
Speaks
Unique
Warm-blooded
No skeleton
Gender neutral
Burrows
It has been centuries since outsiders were last allowed access to the cavernous libraries of the formicids, but their emissaries are still seen from time to time - surveying other lands for resources or scientific discoveries that might aid the colony.

This one's study of the magical fibres excreted by orb spiders has already led to an alchemical breakthrough, allowing them to shape fulminant prisms such that their explosions are directed at enemies alone. Alas, their enthusiasm to conduct a field test bodes poorly for your health.

Useful Info

Xak'krixis is a unique formicid who has a dangerous set of spells and spawns with a venom-branded two-handed weapon and a shield. Also, Xak'krixis can dig walls while pursuing the player or running away.

Location

Spells

Spell set I
Slot1 Venom Bolt (3d21) Wizard flag
Slot2 Ignite Poison Wizard flag
Slot3 Fulminant Prism Wizard flag

Tips & Tricks

History

  • In 0.32, Xak'krixis will be added to the game, replacing Arachne as a Spider's Nest-exclusive unique.