Komodo dragon

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Revision as of 05:25, 11 July 2012 by Spudwalt (talk) (Tips & Tricks: Renaming potions of healing to curing)
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komodo dragon lKomodo dragon.png
HP 24 to 64
HD 8
XP 313
Speed 10 (swim: 60%)
AC 7
EV 8
Will 32
Attack1 30 (bite: disease)


Resistances none
Vulnerabilities none
Habitat amphibious land
Intelligence Insect
Uses Uses nothing
Holiness Natural
Size Medium
Type giant lizard, komodo dragon
Flags Cold-blooded
An enormous monitor lizard. It's more than capable of preying on large animals. Bits of fetid and rotting flesh from its last few meals are stuck in its teeth.

Useful Info

Komodo dragons are surprisingly dangerous lizards with a vicious bite that makes you extremely sick (in the red zone). In spite of their name, they have no breath attack and are not affected by the dragon slaying brand. They are commonly found in the Lair.

Tips & Tricks

  • Komodo dragons can prove very dangerous for characters first entering the Lair. Their sickening bite stops natural healing for many turns and can drain your stats, assuming you survive the fight. Soften them up from a distance, particularly if you have poison available.
  • A potion of curing can help you with your sickness no matter how bright red it may be, while regeneration will shorten the duration in exchange for increased hunger. This can save you dozens of turns spent waiting for it to be safe to explore further, not to mention potential stat loss. Deep dwarf characters in particular should be quick to remedy this, as stat loss is much more dangerous for them. If you have a ring of sustain abilities, don't hesitate to put it on while waiting for the sickness to pass.
  • Alternatively, if you lack the killing power to take them out swiftly, this is a perfect time to exercise discretion and leave it for later. It moves as fast as the average player, so escaping before the fight breaks out shouldn't be too hard.