Strength

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Revision as of 21:54, 11 May 2016 by Edsrzf (talk | contribs) (Update to 0.18)
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Version 0.18: This article may not be up to date for the latest stable release of Crawl.

Strength (or STR) is one of a character's three main attributes, along with dexterity and intelligence.

Strength affects the following:

Dexterity is often more useful than strength. The bonus damage from strength is generally very minor in all but the most extreme cases, while boosting your evasion is helpful for any character. However, a high strength score can go a long way toward allowing you to cast spells or dodge attacks while wearing heavy armour.

If your strength is ever reduced to 0 or lower, you will eventually suffer stat zero.

History

Prior to 0.18, each weapon type had a strength weight that determined how much strength contributed to damage and accuracy. Now strength contributes to damage equally for all weapons, and not at all to accuracy.

Prior to 0.15, characters could only carry a certain weight of gear at any given time, measured in aums. Strength increased your carrying capacity by 25 aum per point. Also, ranged combat was significantly more complicated, and strength played a role in determining your attack delay with ranged weapons (see weapon damage and ranged combat for details).

Prior to 0.13, the weapon damage bonus from strength was half as large. Strength also played a role in the now-obsolete Armour EV-Penalty system, which was replaced with encumbrance ratings.