Infusion (ego)
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
For the defunct spell this ego is based off, see Infusion (spell).
Its empowers its wearer's blows with a small part of their magic. |
Infusion is an ego found only on gloves. When the wearer strikes a foe in melee, they get a +4 slaying bonus but consume 1 MP in the process[1]. Characters with no MP left simply will not get the slaying bonus.
Djinn do not have MP; instead, they spend 1 HP with each attack. Should they choose to use gloves of infusion, Djinn should be careful not to spend more HP than they can spare.
Contents
Strategy
- For purely martial characters with zero use for magic points, these gloves are purely beneficial. However, many gods require MP for their abilities; make sure you don't run out!
- As it requires a completely voluntary act to trigger, gloves of infusion can be acceptable even for pure spellcasters to wear so long as they are careful not to accidentally strike anything in melee when they didn't mean to.
- Note that only melee attacks will trigger the infusion ego. Ranged attacks and wands remain MP-free ways of killing foes while wearing gloves of infusion.
See Also
- The Mad Mage's Maulers gloves which infuses strikes with all your MP.
- Weapon damage calculations.
References
- ↑ player.cc:3494 (0.28)
History
The Infusion ego was added in 0.28.