Flame Wave

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Revision as of 15:51, 3 October 2022 by Hordes (talk | contribs) (update damage)
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Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Flame wave.png Flame Wave
Level 4
School1 Conjuration
School2 Fire
Source(s) Book of Flames
Book of Scorching
Casting noise 0
Spell noise 12
Power Cap 100
Range 3
Flags Area
Blasts the caster's surroundings with a wave of fire. If the caster maintains focus and supplies the spell with magical power (by waiting in place and not taking any other actions), more and larger flame waves will radiate outward.

Flame Wave is a Level 4 Conjuration/Fire Magic spell. It deals fire damage to adjacent creatures, gaining the Wave status in the process. Subsequent turns can be spent waiting (hitting '.' or tab). This costs 1 MP; the spell is cast again, dealing the same damage, but growing in radius by one. This can be done twice, for a total spell cost of 6 MP. Changing position by any method (whether by moving, blinking, teleporting, or being moved by monster attacks like trample or Primal Wave) will interrupt Flame Wave.

Fire Elementalists start with this spell in their library. Vehumet will allow this spell to be channeled an additional time, hitting everything within 4 tiles from the caster.


Strategy

  • Don't get too greedy. While this spell is both damage-heavy and MP-efficent when dealing with adjacent enemies, keep in mind that they'll be striking you every time.
Spell Details
Damage Formula 2d(4.5+Power/6)
Max Damage 2d21
Max Power 100
Range 1-3
Targeting Area
To-hit Never miss
Special Channeled up to twice;
to cast at 1 MP, +1 range.

History

  • Prior to 0.29, Flame Wave dealt 2d(4.5+Power/8) damage.
  • Flame Wave was introduced in 0.28.