Kiss of Death

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Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
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Kiss of Death is a level 1 Conjurations/Necromancy spell that deals heavy damage (for a level 1 spell) at the cost of HP drain. This spell will never miss, but still checks AC. If the spell succeeds, then you will be drained for roughly 13.3% maximum HP - equal to that of Ru's Apocalypse.

Reavers start with this spell in their libraries.

Strategy

Kiss of Death can be vital to Reaver starts. It can be your only option to fight dangerous monsters like gnolls and adders. If the choice is to die fighting or at least try casting this spell, the choice is obvious. Keep in mind that, while it can't miss, this spell can miscast or lowroll 2d1. So like with all consumables in Crawl, use it early. For Reavers, it can be worthwhile to train 1-2 points of Necromancy to lower spell failure. At XL 1-2, Kiss of Death will only drain 1-2 HP.

If you find Kiss of Death past D:1-3 or so, it is of limited use, since the spell becomes weak for the amount of draining it causes. One of the few benefits is that it never misses, so it can be used to finish off monsters who'd otherwise have a chance to kill you. In terms of damage, this spell is ultimately weaker than Stone Arrow.

History

This spell will be added in 0.30.

Spell Details
Damage Formula 2d(5.5 + 3*Power/10)
Max Damage 2d13 negative
Max Power 25
Range 1
Targeting Random
To-hit Never misses
Special