Delayed Fireball
Revision as of 19:14, 1 August 2012 by CommanderC (talk | contribs) (Add the AttackSpell template and noise info.)
Version 0.10: This article may not be up to date for the latest stable release of Crawl.
Delayed Fireball | |
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Level | 7 |
School1 | Conjuration |
School2 | Fire |
Source(s) | |
Casting noise | 7 |
Spell noise | 0 (15 at release time) |
Spell Details | |
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Damage Formula | 3d(3.33+Power/6) fire |
Max Damage | 3d(36.66) |
Max Power | 200 |
Range | 6 |
Targeting | Beam |
To-hit | |
Special | Explosion |
Successfully casting this spell gives the caster the ability to instantaneously release a fireball at a later time. Knowing this spell allows the learner to memorise Fireball for no additional spell levels. |
Delayed Fireball is a level 7 Conjurations/Fire Magic spell which grants you the ability to launch a Fireball spell instantaneously and for no cost later on. Only one fireball can be stored at a time. The charged fireball persists indefinitely, even if the spell itself is forgotten.
In spite of the higher spell level, Delayed Fireball only deals as much damage as a standard Fireball spell. This may make the spell seem expensive, but being able to deal significant damage without actually spending a turn doing so can greatly increase your damage output and allows you to blast multiple threats with a single action. Also, memorizing Delayed Fireball will only cost you two spell levels if you already know Fireball.
Tips & Tricks
- Don't forget to use this spell BEFORE the fight! Make sure to have one on hand before going someplace you expect will be heavily guarded by lots of threats (the Slime Pits, the eighth floor of the Vaults, any floor if you can afford it).
- It's easy to get past this spell's high MP and food costs, since you'll only be casting it during rests between fights, usually right after generating lots of chunks.