Shock
Shock | |
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Level | 1 |
School1 | Conjuration |
School2 | Air |
Source(s) | |
Casting noise | 1 |
Spell noise | 1 |
This spell throws a bouncing bolt of electricity. |
Spell Details | |
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Damage Formula | 1d(3+Power/4) |
Max Damage | 1d8 electricity |
Max Power | 25 |
Range | 8 |
Targeting | Bolt |
To-hit | |
Special | *Range unaffected by number of targets *Multizaps |
Shock is a level 1 Conjurations/Air Magic spell which fires a bolt of electricity through any number of targets in its range. Although much weaker than other 1st level offensive spells like Magic Dart, Shock reflects off of rock or stone walls, allowing it to hit multiple enemies multiple times for greatly increased damage. Also, unlike more powerful bolt spells (Bolt of Fire, Bolt of Cold, etc.), its range isn't decreased when it hits a target, making it perfect for clearing long hallways full of weaker foes, but less effective against powerful singe opponents.
Air Elementalists begin with this spell memorized.
Strategy
- You are NOT immune to your own reflected Shock spell. Be aware that it may be difficult to cast this against foes in cramped quarters (the game warns you if you are about to accidentally shoot yourself).