Potion of might

From CrawlWiki
Revision as of 18:51, 15 March 2025 by Patrick2011b (talk | contribs) (bump)
Jump to: navigation, search
Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Type Potion
Name Potion of Might
Icon Potion of might.png
A potion which greatly increases the power of the drinker's melee attacks.

Quaffing a potion of might grants your character the might status effect, adding +1d10 damage to your melee attacks for 34 + 1d40 (more) turns, with a hard maximum of 80 turns.[1] It does not stack with berserk, which already gives might.

Might is roughly equivalent to +10 slaying without any to-hit bonus. (However, might is not considered a source of slaying, and stacks independently.)

Quaff normally: You feel very mighty all of a sudden.
Quaff while Mighty: You feel mightier all of a sudden.

Strategy

Does nothing for Ranged Weapons or magic, but a reasonably strong buff in melee. Use this before things get too hairy; you are more likely to win if you use the potion at 100% health rather than 50% health. Casters will want to carry them around, for emergencies where they can't use spells.

History

  • Prior to 0.25, potions of might gave the player a +5 bonus to Strength.
  • Prior to 0.12, quaffing a potion of might while already mighty would give a point of magic contamination.

References

Potions
AmbrosiaAttractionBerserk rageBrillianceCancellationCuringDegenerationEnlightenmentExperienceHasteHeal woundsInvisibilityLignificationMagicMightMutationResistance