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- ...ng any action for a short time, requiring multiple charges but not line of fire.}} ...er-only spell that irresistibly [[paralyse]]s its target, ignoring line of fire. It requires 2 casts to use: the first cast charges the spell, and the seco708 bytes (107 words) - 02:59, 15 January 2024
- ...Inventive believes in the supremacy of devices, magical or otherwise, over spells and other forms of magic. Followers, although cut off from ambient magical ** Drain evocables that are recharged with experience, such as [[lamp of fire]]. This fails if you're carrying no such items or all the ones you're carry6 KB (1,019 words) - 13:12, 1 November 2022
- ...erent spell schools will result in the shadow being able to cast different spells - see below. ...eapon and gets a damage bonus based on your XL. The power of your shadow's spells scales with XL and spell level.8 KB (1,283 words) - 05:23, 6 November 2024
- ...reases your max [[MP]], and grants you extra spell levels to memorize more spells. ...r]] and [[spell success|success rate]] for all spells of that school. Many spells rely on more than one skill.14 KB (1,962 words) - 22:20, 11 September 2024
- The '''Charms''' school of magic includes spells which positively affect yourself, providing improved offense, defence, spee ==Spells==4 KB (506 words) - 06:01, 22 April 2022
- ...me spells are pure Conjurations (e.g. [[Magic Dart]]), most damage-dealing spells combine this skill with an elemental school or other skill (e.g. [[Stone Ar ...Bolt of Cold]], [[Poison Arrow]], and [[Glaciate]]. Also added several new spells: [[Foxfire]], [[Dazzling Flash]], [[Hailstorm]], and [[Starburst]].1 KB (166 words) - 15:17, 26 February 2022
- The '''Fire Magic''' school determines how easily you can manipulate fire. ...targets or large groups. Damage from Fire Magic is generally reduced by [[fire resistance]].1 KB (191 words) - 20:59, 9 April 2024
- ...lnerabilities), but practitioners also gain a few utility and debilitative spells as well, particularly if they are also skilled in [[Earth Magic]]. ==Spells==6 KB (740 words) - 17:33, 21 February 2024
- Magical staves' main purpose is to boost the [[spell power|power]] of certain spells. They can still be alright melee weapons, though. When using a magical staf Ranged weapons work quite differently from other weapons. Obviously, they can fire from an entire screen's distance, instead of being limited to melee. They a24 KB (3,745 words) - 17:58, 26 August 2024
- | [[Antimagic]] || [[Trog]]'s special brand; causes monsters to fail their spells and temporarily reduces the player's maximum MP while wielded. | [[Flaming]] || Adds an average of 25% extra [[fire]] damage per attack. Prevents [[hydra]]s from regrowing heads.10 KB (1,441 words) - 03:26, 7 October 2024
- ...on the spell level and degree of failure (which can range from 1 to 99 for spells that are almost impossible to cast; higher success rate reduces the maximum | [[Fire Magic]] || [[fire]] damage4 KB (566 words) - 16:13, 15 May 2023
- ...d potentially blocking [[line of sight]]. Having [[steam resistance]] or [[fire resistance]] reduces the impact damage by 66%, and gives immunity to steam [[Category: Monster spells]]494 bytes (69 words) - 10:48, 21 June 2023
- ...of casting these spells, if you currently have any summoned allies. These spells include: *[[Fire Summon]]3 KB (356 words) - 13:29, 23 July 2022
- : It was often considered worse than [[Bolt of Fire]], due to its inferior range, and the fact that cold resistant monsters wer [[Category:Monster spells]]1 KB (199 words) - 16:04, 19 June 2023
- ...damage dealt by this spell by 50% (rF+), 66% (rF++), or 80% (rF+++). The [[Fire Breath]] monster ability is very similar to this spell. Like other types of Fire Magic, bolts of fire that pass through [[water]] will create [[steam]], and are negated by [[fre1 KB (182 words) - 21:09, 1 July 2023
- ...|Fires a penetrating bolt of molten rock. A portion of its damage bypasses fire resistance.}} ...h deals 50% irresistible [[fire]] damage (only 50% damage is affected by [[fire resistance]]). As a [[bolt spell]], it penetrates through enemies.1 KB (154 words) - 03:26, 10 September 2023
- ...summons a dragon. Dragon type depends on power and random chance, with two fire or ice dragons possible at high power<ref>{{source ref|0.31.0|spl-summoning *{{monsterlink|Fire dragon}}1 KB (152 words) - 19:18, 29 March 2024
- ...st suited to use this spell, while other characters may want to settle for spells like [[Plasma Beam]], [[Bombard]], and Maxwell's Capacitive Coupling. ...llow (44%) -> orange (29%).<br>(Note that the initial arc may also hit the fire giants first.)4 KB (594 words) - 18:21, 29 June 2024
- ...h a [[mutation]]-inducing melee attack. The spell requires a clear line of fire, checks [[magic resistance]], and only works on [[natural]] monsters. ...the free spell slots would be better off learning [[Agony]], since the two spells work on almost exactly the same set of monsters and both check [[magic resi1 KB (179 words) - 15:59, 2 May 2013
- **[[Fire#Fire Resistance|rF+]] ...full rev). The MP cost of a spell cannot be reduced below 1. Also, casting spells will launch melee attacks against nearby enemies.7 KB (1,144 words) - 23:58, 29 August 2024