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  • *[[Deep elves]] are better at [[Earth Magic]] than [[Air Magic]]. ...[spiked flail]], [[potion of water]], [[staff of enchantment]], plain (non-magic, non-quarter-) staves
    12 KB (1,794 words) - 04:55, 24 April 2022
  • ...ocused on knowledge and detection. Many spells like [[Detect Curse]] and [[Magic Mapping]] were replicated from [[scroll]] effects. [[Ashenzari]], the god o [[Category:Magic skills]]
    1,001 bytes (140 words) - 15:18, 14 August 2022
  • :''For the class of spells and effects known as "hostile enchantments", see [[Magic resistance#Resistible enchantments]].'' ...such as [[Confuse]]). Being skilled in Enchantments also increases your [[magic resistance]].
    1 KB (178 words) - 20:56, 27 July 2023
  • ...to fire, have their stony skin soften, gain extra power when casting fire magic, become vulnerable to cold, speed up even more, and finally cause fire dama ...They're pretty bad spellcasters, except for transmutations, fire and earth magic.}}
    9 KB (1,345 words) - 14:26, 28 August 2023
  • ...ur hunter is powerful and fast, and although they aren't very skilled with magic, they can make great use of some low-level spells to round themselves out. ...everything. In addition a hunter starts with fairly low intelligence. So, magic will be limited to a few low level spells.
    15 KB (2,660 words) - 09:52, 29 July 2021
  • *<s>[[Deep elves]] are better at [[Earth Magic]] than [[Air Magic]]</s>. ...[spiked flail]], [[potion of water]], [[staff of enchantment]], plain (non-magic, non-quarter-) staves</s>
    14 KB (2,136 words) - 00:48, 6 August 2013
  • ...onjurer''' is a magic user who revolves around three central concepts: Ice magic, Necromancy, and corpse manipulation. ...rations]] aptitude is terrible (-3), as is their [[Invocations]] (-2). Ice magic is the obvious focus for damaging spells; there's no avoiding the horrible
    11 KB (1,860 words) - 19:36, 15 April 2014
  • ==Skills== Primary Skills:
    5 KB (797 words) - 18:16, 6 February 2013
  • =Skills= ...ind them. Generally, train combat skills whenever you can, and train spell skills when you need to learn new spells.
    17 KB (2,788 words) - 18:48, 15 April 2014
  • Primary Skills: ...t worry, you have just enough piety to leave. Do not turn off your primary skills, or else you'll have trouble dealing with enemies later on.
    5 KB (852 words) - 11:12, 17 May 2016
  • ==Skills== ...ng, humanoid creatures. They have average speed and slightly below average magic resistance. Each Orc can hold one melee weapon, one piece of armor, a stack
    11 KB (1,940 words) - 18:48, 15 April 2014
  • ...and [[Stealth]] -- not to mention that they have great aptitudes for those skills! Unfortunately, their small size means Kobolds are somewhat frail, but... :*Anti-magic for dangerous casters
    18 KB (3,140 words) - 18:47, 15 April 2014
  • * The [[Conjurer|Conjurer's]] starting book leans toward [[Ice Magic]] for it's midgame damage dealing with the excellent [[Freezing Cloud]] and ...n bonusses help a lot to mitigate a [[Demonspawn]]'s -1 aptitude for [[Ice Magic]]. So [[Freezing Cloud]], Bolt of Cold and later [[Ice Storm]] are easier t
    19 KB (3,202 words) - 09:53, 29 July 2021
  • ...ust a few skills while getting started. You can press '''m''' to view your skills menu, and then use the '''/''' key to swap between automatic and manual. ...few extra turns of survival don't mean much. Melee [[to hit|accuracy]] and magic success rates are naturally low, and thus, important to raise.
    13 KB (2,165 words) - 15:36, 19 January 2024
  • ...d and the choice of shield vs two-handed weapon is up to you. Most weapon skills will tend towards 2H weapons, although nagas do have very strong stealth if Of weapon skills, polearms are generally favored for the innate reaching ability. No, hunter
    16 KB (2,753 words) - 16:58, 22 May 2016
  • ...us to the player, who might be reluctant to try one because of Trolls' bad magic [[aptitude]]s. The following guide shall give a brief overview on how to pl ...increase its power, but that would be hard and inefficient due to our low magic aptitudes and Intelligence. Instead, make use of your troll claws, which gi
    8 KB (1,371 words) - 15:36, 15 January 2016
  • This guide details a progression through a set of skills well-suited to [[Deep Elf]] [[Air Elementalist]]s. Other races with similar The overall progression outlined here involves heavy use of air magic in the early game, which enables the use of [[Summon Elemental|Summon (air)
    16 KB (2,761 words) - 15:38, 15 January 2016
  • ...y always a "suitable apt". If your apt is bad and you feel that your magic skills are lacking, you might want to delay this step for some time. However, don' ==Defensive Skills Later On==
    5 KB (921 words) - 10:08, 29 July 2021
  • ..., +3 to Hexes, +2 to Necromancy, and +1 for everything else save for Earth Magic, which is at 0. Not only that, but they gain a lot more MP than average (+3 ...rior firepower. While defense still matters, never turn off your offensive skills until you've mastered them.
    12 KB (2,105 words) - 07:57, 16 August 2016
  • ==Skills== Primary Skills:
    12 KB (2,033 words) - 15:38, 15 January 2016

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