Current projects/0.12 update project

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Project goals

The goal of this project is to go through the updates and cross out lines once they have been incorporated into the appropriate wiki page, or if they don't require any changes.

If you think a page is up to date, make sure to add Template:version012 (i.e. {{version012}}) to the page.

Contributors

Stone Soup 0.12.2 (20130601)


  • Fixed multiple issues on big-endian systems.
  • Lowered optimization level on OS X, to work around toolchain bugs.
  • If you have two unknown rings, auto-id on just one will work.
  • The Abyss shouldn't spawn lava/deep water under your feet anymore.
  • Allowed wielding vamp weapons while in a non-eating form.
  • Fixed blind monsters being able to use scrolls.
  • Randomly generated items don't spawn under plants.
  • No more unconnected small closets in the Lair.
  • Jellies won't munch on Ziggurat loot.
  • Sage effect ends once it's no longer relevant.
  • Updated default explore stops.
  • Make autoexplore silently ignore sacrificables again.
  • Webtiles speed-ups.
  • Documentation fixes.
  • Misc crash fixes.

Stone Soup 0.12.1 (20130505)


  • Fix a Dazzling Spray + Battlesphere crash on Windows.
  • Add a missing cloak of the Thief ability tile.
  • Add a mention of cursed blunt butchery in 0.12 to this changelog.


Changelog for Dungeon Crawl Stone Soup 0.12.0.

Stone Soup 0.12 (20130501)


0.12 highlights


  • Axes have a cleaving attack, hitting up to 7 enemies around you.
  • The Vaults branch is five levels deep, with a distinct layout and several new types of guards.
  • Abyss has multiple levels of increasing difficulty, more varied terrain, and many new thematic monsters.
  • Conjurers get a new starting book of offensive non-elemental spells.
  • Beogh and Yredelemnul let you recall allies across dungeon levels.
  • Major changes to Vehumet.
  • Friendly summons no longer attack out of sight.
  • Secret doors are no more.

Branches, environment


  • The Hall of Blades layout has been adjusted, and now contains two weapons with "interesting brands" instead of just one.
  • The Abyss is revamped yet again. It now contains five (still infinite) levels of increasing difficulty. Each level is composed of regions with different layouts, most of which are more static than before. The rune appears only at the third level and below, more frequently at deeper levels.
  • The Abyssal rune always appears in a vault, never lying around on the floor.
  • Having the Abyssal rune greatly increases the generation of Abyss exits.
  • Many Ziggurat floors have more fine-tuned monster-sets, and a few monster sets have been replaced entirely.
  • Three new Dungeon Sprint maps: "Thunderdome" by evilmike, "The Pits" and "Arena of Blood" both by st.
  • The Abyss no longer exists in Sprint.
  • New layouts for Cocytus, Gehenna, the Snake Pits, and the main Dungeon.
  • More layouts allowed in Zot.
  • New Lair branch ending vaults, and many other new vaults.
  • More decorative vaults are now placed.
  • "Special rooms" (kobold/orc rooms, beehives, morgues, jelly pits) have been adjusted, now appear at more appropriate depths and layouts, and no longer place doors.
  • A new "special room" - the mythical zoo, with standard high fantasy beasts.
  • New "runed door" feature: won't be opened by auto-explore or by monsters. Becomes a regular door when opened.
  • Alarm traps only trigger once, but make monsters swarm towards you for some time.

Character


Monsters


Spells


Items


Gods


  • Followers of worshippers of Beogh and Yredelemnul can now be recalled across levels.
  • Followers of Beoghites now share experience when the player scores kills.
  • Yredelemnul gives a small amount of piety for desecrating holy remains.
  • Vehumet is overhauled: Now grants damaging spells one-at-a-time (available from the (M)emorization screen), partially based on your elemental skills. No longer supports summoning, accepts ally kills, or reduces spell MP cost.
  • Zin's Imprisonment placement is much more forgiving, pushing adjacent monsters out of the way if possible.
  • Lugonu's Enter the Abyss no longer reduces maximum HP or MP.
  • Lugonu no longer gives piety for anything in the Abyss.
  • Mobile Fedhas-granted allies follow you across levels en masse.
  • New Xom effects: loud noises, blink monsters, enchant monster (petrify, slow, paralysis, enslavement; haste, might, invisibility), summon shadow creatures.
  • Xom does not reduce stats as drastically, unless bored.
  • Xom will not animate or swap weapons in the Abyss, and will not hostilely animate your weapon at all anymore.

Interface


  • Many updated tiles.
  • A new Android Port with touch-screen support.
  • New options: auto_sacrifice, dump_on_save, item_glyph, monster_list_colour, tile_cell_pixels, tile_filter_scaling.
  • Removed options: sacrifice_before_explore (now part of auto_sacrifice), annotate_item_class, annotate_item_dropped, autoinscribe_artefacts, show_no_ctele, menu_colour_prefix_class, menu_colour_shops, list_rotten.
  • Player action counts and generated vaults are now included in dumps by default.
  • List options can be prepended to with ^=.
  • The "evil_eating" and "evil_item" menu-colouring prefixes are renamed to "forbidden".
  • Explosion and cloud spells will try to target a spot adjacent to an out-of-range monster before falling back to the player's position, but will ignore plants.
  • It is possible to restrict a ctrl-f stash search to the current level by prefixing it with "@".
  • Swap the cycle ammunition commands. '(' = backward, ')' = forward.
  • Webtiles supports real-time animations, toggleable via F10.
  • Webtiles displays miniature health and MP bars on the player.
  • Allies can now be ordered to retreat in a specific direction.

Technical


  • Numerous crash fixes.
  • Crashes during level transition no longer result in broken saves.