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  • ...at if you suspect things are about to go pear shaped. Ranged attackers and magic users especially pose a serious threat to you, and should be dealt with car ==Skills==
    6 KB (1,059 words) - 12:18, 25 July 2022
  • ==Skills== # 27 Stealth, 10 Fighting, and whatever spell skills you want.
    8 KB (1,284 words) - 16:21, 9 November 2014
  • Primary Skills: *[[Poison Magic]]
    4 KB (664 words) - 19:01, 25 January 2016
  • ...s of a 'jack-of-all-trades' character: having to develop both fighting and magic abilities, they excel at neither. ...t spellcasting or charms skills. However, as Skalds are poor at combat AND magic in the early game, a heavily combat-oriented race will help you survive to
    15 KB (2,343 words) - 10:07, 29 July 2021
  • ..., nice to have intrinsics. Any character who has seriously developed their skills will barely notice the accuracy drop. Overall, it's a strong amulet, especi *Prior to [[0.27]], this amulet gave +5 EV, but did not boost [[Air]] magic.
    1 KB (199 words) - 03:22, 13 October 2023
  • ...ore ability to survive the beating. There's also a Ring of Protection from Magic. Among his few wands are enslavement, confusion, polymorph, random effects a ring of magic protection
    4 KB (691 words) - 17:38, 27 December 2023
  • ...l selection. The items offered will often be a good match for the reader's skills; and if nothing recommends itself, the reader can always choose a heap of g ...to receive a weapon in that category. Similarly, a caster with high [[Fire Magic]] is more likely to get Fire spells from a book.
    4 KB (567 words) - 01:22, 8 March 2024
  • {{monsterlink|Mana viper}}- Mystical snakes whose bites [[antimagic|drain magic]] from their victims. {{monsterlink|Guardian serpent}}- Intelligent snakes with magical skills. Moderately dangerous alone, but can [[Blink Other Close|teleport their all
    6 KB (853 words) - 00:38, 26 July 2022
  • ...y tough Early Game where they quickly have to find consumables or train up skills in order to survive threats that can potentially end their run abruptly wit ...nja or on particularly tough monsters like Hill Giants which have mediocre magic resistance.
    21 KB (3,730 words) - 20:02, 29 July 2018
  • [[Okawaru]]'s Heroism ability gives you a +5 bonus to all non-magical skills. ...boost your fire resistance, and enhance the [[spell power]] of your [[Fire Magic]], but renders you very vulnerable to [[cold]].
    22 KB (3,253 words) - 20:15, 28 October 2023
  • ...the time you finish [[lair]]. Even though they are crap at doing anything magic related, this won't matter to you as your class will be a [[berserker]]. So You won't be training too much skills as you won't be learning any spells
    37 KB (6,867 words) - 12:59, 15 May 2020
  • ...hunger for knowledge and adventure. Djinn have a unique relationship with magic: rather than learning spells from books, their spells come from within, wel ...nique relationship with magic means that they cannot choose to train magic skills independently.}}
    10 KB (1,515 words) - 04:49, 30 March 2024
  • |school1={{Air Magic}} ...because it is [[Size#Giant|giant]], it loses EV. When your only defensive skills are [[Fighting]] and [[Dodging]], that isn't great.
    3 KB (508 words) - 03:06, 26 February 2024
  • ...our Stealth skill increases to level 3!'' I wait until my grey elf has 4/4 magic and 9/9 hp, then instruct the elf to turn and attack. I cast "freeze". ''Yo ##.# #.#.............#.#<.# Magic: 12/12
    26 KB (4,361 words) - 05:04, 26 May 2014
  • ==Skills== These are the skills you should be considering, and some information as to why. Visit the [[skil
    10 KB (1,662 words) - 15:36, 4 February 2016
  • ...[[demigod]] has an aptitude of 100. When I press 'm' to check my demigod's skills, I see only Darts at Skill 1 (%70). ...+0 ring mail (worn) and a bread ration. My demigod also has 13/13 hp, 2/2 magic, and attributes of strength 19, intelligence 10, dexterity 13.
    31 KB (4,818 words) - 04:47, 23 May 2014
  • Magic: 5/5 You are not resistant to magic.
    21 KB (2,508 words) - 17:53, 2 May 2014
  • ...Finding new stuff makes it fun again. Don't expect to be dazzled with mad skills, I'm just doing a diary for the fun of it. ...hing is that I've made heaps of friends here. I finally got good enough at magic to learn my Animate Dead spell, so I've started reviving creatures. When th
    30 KB (4,458 words) - 18:47, 15 August 2013
  • ...his mouth. And I felt only any magical power for two or three castings of magic dart. I casted like no tomorrow and jumped around his blade. Phew! He's dea ...safety. I pick up his little horde. Somehow, I feel more competent with my magic darts. Maybe my teacher was correct about my studies being useless. Oh well
    49 KB (8,347 words) - 18:47, 15 August 2013
  • ...agic. Since I'm already learned in melee, and don't plan to use high level magic, I believe I can be a better fighter. ...ed in open space, forcing me to fight several at once; I exhausted my [[MP|magic]] but killed two with Pain, and the third with my axe. After resting, a [[k
    18 KB (3,431 words) - 11:10, 17 May 2016

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