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  • {{flavour|Warpers specialise in translocation magic, and are experts in travelling long distances and positioning themselves pr '''Warpers''' specialize in [[Translocations]]. While their school of magic lacks destructive power, they enter the [[Dungeon]] with a bit more combat
    5 KB (696 words) - 14:53, 3 March 2024
  • ==Starting Skills and Stats== Enchanters are one of the few magic starts not to get an XL 1 spell, but have 2 potions of invisibility to make
    4 KB (601 words) - 15:22, 21 February 2024
  • ==Starting Skills and Stats== *[[Fire Magic]]: 1
    5 KB (668 words) - 22:38, 11 April 2024
  • ...ve magic of conjuration spells. Like Wizards, the Conjurer starts with the Magic Dart spell, in their case from a library of destructive conjurations.}} *[[Potion of magic]]
    4 KB (529 words) - 10:21, 15 January 2024
  • ...ea of magic. Hedge Wizards start with a variety of magical skills and with Magic Dart memorised, from a large library of varied low-level spells. They also '''Hedge Wizards''' are magicians who do not specialize in any area of magic, making them a jack of all trades, master of none when compared to more foc
    5 KB (836 words) - 15:37, 21 February 2024
  • *[[Potion of magic]] ==Starting Skills and Stats==
    4 KB (631 words) - 15:29, 21 February 2024
  • ...[[Conjurations]], but leaves them without any sort of support or defensive magic in the early game. *[[Potion of magic]]
    3 KB (477 words) - 00:01, 13 March 2024
  • *[[Potion of magic]] ==Starting Skills and Stats==
    3 KB (469 words) - 15:26, 21 February 2024
  • '''Earth Elementalists''' are mages with a preference for [[Earth Magic]]. *[[Potion of magic]]
    4 KB (579 words) - 23:14, 30 January 2024
  • ...ementalists have learned the Shock spell. Later on, their selection of Air Magic spells provides them with the flexibility to survive.}} ...for their specialization. Air Magic is not as purely destructive as [[Fire Magic]], but offers a variety of other useful effects for [[Dungeon]]-delvers.
    4 KB (552 words) - 15:18, 21 February 2024
  • ...The Necromancer is a magician who specialises in the less pleasant side of magic. Necromantic spells are a varied bunch, but many involve some degree of ris '''Necromancers''' are magicians who specialise in the less pleasant side of magic - that involving death and the [[undead]].
    5 KB (751 words) - 19:49, 1 May 2024
  • {{flavour|Venom Mages specialise in poison magic, which is extremely useful in the shallower levels of the Dungeon where few '''Venom Mage''' are spellcasters who specialize in [[Poison Magic]]. Their toxic spells are effective against [[list of arthropods|insects an
    6 KB (972 words) - 17:08, 17 January 2024
  • {{flavour| Artificers have built, bought or burgled an assortment of magic wands to help them through the early Dungeon. Wands have a limited number o ==Starting Skills and Stats==
    4 KB (599 words) - 08:10, 19 February 2024
  • ...s them to fight honorably. They must refrain from using [[poison]], unholy magic or items, or attacking while [[invisibility|invisible]]. Nor can they attac ==Starting Skills==
    2 KB (240 words) - 02:10, 1 May 2023
  • '''Reavers''' are warriors who learn [[Conjurations]] (destructive magic) in order to complement their deadliness in combat. ==Starting Skills==
    4 KB (542 words) - 15:28, 21 February 2024
  • ...nts who survive through sneakiness and quick wits, rather than violence or magic. They start with similar equipment to [[Assassin]]s, but no blowgun, and re == Starting skills ==
    855 bytes (109 words) - 15:52, 3 May 2023
  • ...ngeon has exposed their somewhat fragile minds to excessive amounts of its magic. ...tions have rendered Gnolls incapable of selective learning. They learn all skills equally at the same time, so it's hard for them to learn more about any one
    8 KB (1,260 words) - 20:08, 11 March 2024
  • This is a list of all spells available for the player in Crawl, organized by magic school. ...orresponding skills. In particular, the elemental (and poison) skills add "Magic" to the name; and most of the other skill names are plural, while most of t
    661 bytes (107 words) - 01:18, 21 February 2024
  • ...ore AC is applied. The table below details the damage multiplier from your skills, tier, and weapon type: "Pure" [[Stealth]] is less viable than other offensive skills. The enemy always has a chance to wake up... and training only Stealth mean
    6 KB (929 words) - 20:33, 16 March 2024
  • Magic is a very broad term in reference to ''Crawl'', potentially referring to ma * [[Magic contamination]]
    2 KB (212 words) - 00:19, 5 April 2022

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