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  • '''Ice Magic''' skill determines how easily you can cast spells that employ ice, cold, a Ice Magic provides many "subtle" spells: most Ice spells cause passive effects, affec
    1 KB (148 words) - 09:18, 5 September 2024
  • The '''Necromancy''' school of magic focuses on calling upon the unsavory power of death itself. It also boosts ...l options. It contains a very diverse spell set, and is a useful school of magic to study.
    3 KB (391 words) - 01:20, 19 March 2024
  • The '''Poison Magic''' school concerns itself primarily with the [[poison]]ing of monsters, all ...actitioners are advised to eventually branch out into some other school of magic.
    1 KB (147 words) - 12:35, 15 January 2024
  • Note that there is one spell in this school of magic that does not create summoned monsters: [[eldritch tentacle]]s, which can b *In [[0.26]], the last two utility spells were removed from this magic school: [[Aura of Abjuration]] and [[Recall]].
    5 KB (722 words) - 06:30, 29 June 2023
  • ...2 spells can be extremely useful, making it a popular school for otherwise magic-free brutes to dabble in. {{Skills}}
    1 KB (130 words) - 22:43, 20 February 2024
  • ...forms, see [[Shapeshifting]]. For the current transmuting-themed school of magic, see [[Alchemy]].'' ...ilitative spells as well, particularly if they are also skilled in [[Earth Magic]].
    6 KB (740 words) - 18:33, 21 February 2024
  • ...us in-game factors, such as "what weapons are physically available", "what skills you have", and any [[artefact]]s you find. If your desired weapon isn't ava ...ts accuracy and weapon speed. In addition, your [[species]] may learn some skills faster than others.
    24 KB (3,745 words) - 18:58, 26 August 2024
  • ...provided they have sufficient [[MP]], are skilled enough in the spell's [[magic school]]s, and not under a few [[status effect]]s. Spells are learned from ...[Summonings]] / [[Ice Magic]] spell. Both "Summonings" and "Ice Magic" are skills that boost the strength and success rate of the spell. Spells with multiple
    4 KB (698 words) - 08:20, 14 May 2024
  • Articles related to the [[Earth Magic]] skill. [[Category:Magic Skills]][[Category:Spell Schools]]
    4 members (2 subcategories, 0 files) - 15:14, 22 November 2016
  • Articles related to the [[Fire Magic]] skill. [[Category:Magic skills]][[Category:Spell Schools]]
    5 members (2 subcategories, 0 files) - 15:15, 22 November 2016
  • Articles related to the [[Ice Magic]] skill. [[Category:Magic skills]][[Category:Spell Schools]]
    3 members (2 subcategories, 0 files) - 15:38, 22 November 2016
  • [[Category:Magic skills]][[Category:Spell Schools]]
    2 members (2 subcategories, 0 files) - 15:39, 22 November 2016
  • Articles related to the [[Poison Magic]] skill. [[Category:Magic skills]][[Category:Spell Schools]]
    3 members (2 subcategories, 0 files) - 15:40, 22 November 2016
  • [[Category:Magic skills]][[Category:Spell Schools]]
    2 members (2 subcategories, 0 files) - 15:38, 22 November 2016
  • [[Category:Magic skills]][[Category:Spell Schools]]
    3 members (2 subcategories, 0 files) - 15:36, 22 November 2016
  • ==Starting Skills and Equipment== Coglins start with the skills and equipment listed for their background, with the following exceptions:
    7 KB (1,144 words) - 00:58, 30 August 2024
  • ...to casters - especially those skilled in the appropriate form of elemental magic.<br>You can sustain at most three creatures summoned by this spell.}} ...ed elemental is based entirely upon your skill in the associated elemental magic school:
    3 KB (454 words) - 05:35, 6 September 2014
  • |school2={{Air Magic}} '''Flight''' is a level 3 [[Charms]]/[[Air Magic]] spell which causes the caster to [[fly]] for its duration. Unlike some so
    2 KB (343 words) - 13:59, 13 August 2017
  • [[Category:Magic skills]][[Category:Spell Schools]]
    4 members (2 subcategories, 0 files) - 15:41, 22 November 2016
  • [[Category:Magic skills]][[Category:Spell Schools]]
    2 members (2 subcategories, 0 files) - 15:40, 22 November 2016

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