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  • The '''Necromancy''' school of magic focuses on calling upon the unsavory power of death itself. It also boosts ...l options. It contains a very diverse spell set, and is a useful school of magic to study.
    3 KB (391 words) - 01:20, 19 March 2024
  • The '''Poison Magic''' school concerns itself primarily with the [[poison]]ing of monsters, all ...actitioners are advised to eventually branch out into some other school of magic.
    1 KB (147 words) - 12:35, 15 January 2024
  • Note that there is one spell in this school of magic that does not create summoned monsters: [[eldritch tentacle]]s, which can b *In [[0.26]], the last two utility spells were removed from this magic school: [[Aura of Abjuration]] and [[Recall]].
    5 KB (722 words) - 06:30, 29 June 2023
  • ...2 spells can be extremely useful, making it a popular school for otherwise magic-free brutes to dabble in. {{Skills}}
    1 KB (130 words) - 22:43, 20 February 2024
  • ...forms, see [[Shapeshifting]]. For the current transmuting-themed school of magic, see [[Alchemy]].'' ...ilitative spells as well, particularly if they are also skilled in [[Earth Magic]].
    6 KB (740 words) - 18:33, 21 February 2024
  • ...us in-game factors, such as "what weapons are physically available", "what skills you have", and any [[artefact]]s you find. If your desired weapon isn't ava ...ts accuracy and weapon speed. In addition, your [[species]] may learn some skills faster than others.
    24 KB (3,721 words) - 20:40, 15 March 2024
  • ...provided they have sufficient [[MP]], are skilled enough in the spell's [[magic school]]s, and not under a few [[status effect]]s. Spells are learned from ...[Summonings]] / [[Ice Magic]] spell. Both "Summonings" and "Ice Magic" are skills that boost the strength and success rate of the spell. Spells with multiple
    4 KB (698 words) - 08:20, 14 May 2024
  • ==Starting Skills and Stats== ...g]] can help in getting to a stair safely, most useful in conjunction with magic mapping.
    3 KB (473 words) - 13:48, 29 January 2024
  • ==Starting Skills and Equipment== Coglins start with the skills and equipment listed for their background, with the following exceptions:
    7 KB (1,103 words) - 15:21, 16 May 2024
  • ...to casters - especially those skilled in the appropriate form of elemental magic.<br>You can sustain at most three creatures summoned by this spell.}} ...ed elemental is based entirely upon your skill in the associated elemental magic school:
    3 KB (454 words) - 05:35, 6 September 2014
  • |school2={{Air Magic}} '''Flight''' is a level 3 [[Charms]]/[[Air Magic]] spell which causes the caster to [[fly]] for its duration. Unlike some so
    2 KB (343 words) - 13:59, 13 August 2017
  • ...ell: spell casting success is based on the average of the spell's schools' skills. *[[Fire Magic]]
    943 bytes (133 words) - 18:39, 2 June 2021
  • ...are [[Fire Magic|Fire]], [[Ice Magic|Ice]], [[Air Magic|Air]], and [[Earth Magic|Earth]]. ...the Water element; however, in the game, water magic is a lost and unknown magic.
    2 KB (273 words) - 22:33, 20 November 2016
  • ....g. [[Mephitic Cloud]], which requires Conjurations, Poison Magic, and Air Magic). [[Djinn]] instead use the generic [[Spellcasting]] skill for all of their **'''Wild Magic''' increases your spell power, but decreases your success rate. The bonus i
    6 KB (890 words) - 22:08, 13 February 2024
  • # Spell-related skills, [[Intelligence]] # Modifiers like [[Wizardry]] and [[Good_mutations#Wild_Magic|Wild Magic]]
    14 KB (1,937 words) - 06:01, 27 March 2024
  • ...(7 + sources)</code>. This is applied after calculating spell failure from skills and other modifiers, though failure is modified by a [[Spell_Success#Final [[Category:Magic]]
    2 KB (328 words) - 14:51, 19 January 2024
  • ...from the effects of fire. If the wielder is skilled in Evocations and Fire Magic, they can burn those struck by it, dealing fire damage which bypasses armou ...of fire''' is a [[magical staff]]. It gives a [[spell enhancer]] to [[Fire Magic]], and gives the wielder a rank of [[fire resistance]].
    1 KB (192 words) - 20:28, 4 May 2024
  • ...from the effects of cold. If the wielder is skilled in Evocations and Ice Magic, they can freeze those struck by it, dealing cold damage which bypasses arm ...of cold''' is a [[magical staff]]. It gives a [[spell enhancer]] to [[Ice Magic]], and gives the wielder a rank in [[cold resistance]].
    1 KB (193 words) - 20:28, 4 May 2024
  • ...lls cast by its wielder. If the wielder is skilled in Evocations and Earth magic, they can fracture the ground beneath those struck by it, dealing substanti ...earth''' is a [[magical staff]]. It gives a [[spell enhancer]] to [[Earth Magic]], but no resistance.
    2 KB (235 words) - 17:46, 14 January 2024
  • ...tes them from electricity. If the wielder is skilled in Evocations and Air Magic, they can shock those struck by it.}} ...f of air''' is a [[magical staff]]. It gives a [[spell enhancer]] to [[Air Magic]] and gives the wielder [[electricity resistance]].
    1 KB (231 words) - 20:31, 4 May 2024

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