Potion of cure mutation
Revision as of 02:08, 23 December 2012 by Ion frigate (talk | contribs) (1 revision: some various item uploads)
Quaffing a potion of cure mutation will immediately remove 0-7 random mutations (heavily weighted toward 3-5) from your character. They are one of the rarer potions to find randomly, and are expensive when found in shops, but they are the only reliable means of removing undesirable mutations for characters who don't worship Zin or Jiyva. Most characters who enter the Slime Pits or the Realm of Zot will have need of them (especially if they lack an amulet of resist mutation).
Be aware that potions of cure mutation function indiscriminately, removing good mutations as well as bad. This includes any stat gains you accrue from quaffing potions of gain strength, dexterity, or intelligence, as these are in fact mutations.
However, any mutation that is inherent to your species (e.g., a draconian's scales, a naga's slow movement speed, demonspawn mutations) will never be affected. Also, rank 2 of the Mutation Resistance mutation causes it to fail 50% of the time, while rank 3 renders it completely ineffective.
If you have no mutations or Mutation Resistance rank 3, the potion will have a "very clean taste."
# Removed | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|---|
Probability (%) | 0.05 | 1.0 | 6.3 | 19.8 | 32.2 | 27.4 | 11.4 | 1.8 |
Strategy
- Being without a potion of cure mutation when you need one is extremely frustrating, as is suddenly eradicating several good mutations by accident. Try to avoid drinking unidentified potions of which you have only one sample, until you've ID'd this one.
- As a desperate long-shot, one can quaff potions of mutation in an attempt to reverse the effects of one's current bad mutations. While this may result in you becoming even worse off than you were at the start, characters with many bad mutations and few good ones are much more likely to wind up losing some of the bad and gaining some good.