Potion of blood

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Type Potion
Name Potion of blood
Icon Potion of blood.png
A potion containing the essence of life. Vital for all living creatures, as well as some undead ones.

The main use for a potion of blood is to provide nutrition to vampires, but other characters may also quaff one for a smaller benefit and a possible chance of becoming sick.

  • Vampires: 1,000 satiation
  • Carnivores: 200 satiation
  • Herbivores: 200 satiation OR become sick for 1d100 + 49 turns
    • Sick chance = (25 + (25 x Herbivore ranks))%

Another use for these potions is to convert them to MP through the Sublimation of Blood spell.

A potion of blood will become a potion of coagulated blood after 2,000 turns, identifying itself if you hadn't done so yet. This reduces its nutritional value to vampires by 200 and signifies that the potion will rot away entirely in another 500 turns. The game tracks the freshness of each potion of blood even though they're stacked together into one inventory slot.

At level 6, vampires gain the ability to extract potions of blood from corpses. The number of potions is dependent on the monster's body weight, while their freshness depends on how quickly you bottle them (each turn since the monster was killed counts as 10 turns spent bottled).

Followers of Zin, Elyvilon, and the Shining One incur a piety loss if they knowingly drink this potion; followers of the Shining One also incur a penance.

Vampires: "Yummy - fresh blood!"
Carnivores: "This tastes like blood."
Others: "Yuck - this tastes like blood"