Electricity
Electricity is one of the less common elemental forces you will encounter as you explore the Dungeon. Both players and monsters can take advantage of electricity through spells or specially branded weapons, though some monsters also possess innate electric abilities.
Contents
Electricity Damage
Electricity damage can only be reduced by a character's electricity resistance (rElec) intrinsic, but only one rank is needed for full protection (66% damage reduction).
Powerful electricity damage attacks against targets in water will also shock anything else in the water around it, dealing a lesser amount of electricity damage. This includes you, so avoid shallow water even more than usual.
Electricity Sources
It is relatively easy for characters to gain access to sources of electricity damage. Almost any character type can benefit from common electrocution-branded weapons, which deal additional electricity damage on top of their normal physical damage to appropriate enemies.
Zapping a wand of lightning allows almost any character to inflict electricity damage at range, softening up threats from a distance or killing them outright. Some rods and other evocable items also have electricity damage options available, usually with greater damage potential but at a greater cost.
The Air Magic school is also available to air elementalists or any character with Spellcasting capabilities and an appropriate book. This school provides a balance of combat, utility, and defense spells, making it excellent for characters who deal their damage in other ways.
Electricity Resistance
You can acquire electricity resistance from a number of sources:
- Insulation mutation
- The third rank of the Thin Metallic Scales mutation
- Storm dragon hide and storm dragon armour
- Staff of air
- Potion of resistance
- Statue Form
- Insulation spell
- Tiamat's dragonskin cloak (50% chance per attack of rElec)
- Various artefacts, both random and not
Damage Reduction
In most cases, if the player has any form (and amount) of electricity resistance, this will be treated as having 1 level of electricity resistance, reducing the damage by 67%. For example, this is the case of ranged attacks. For electricity-branded melee attacks, it will count as two levels. Monsters' ability to resist electricity is more variable, ranging from a 67% reduction to invulnerability.
Resistance Level | Damage Taken (Player) | Damage Taken (Monster) |
---|---|---|
1 | 33% | 33% |
2 | 25% | 17% |
3 | 17% | 0% |
Being airborne (flight or levitation) prevents all damage from the electrocution brand, and reduces the self-damage from Static Discharge.