Shock

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Revision as of 08:48, 21 November 2015 by Thelo2 (talk | contribs) (Shock is not "much weaker than other 1st level offensive spells like Magic Dart", it's just less accurate)
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Shock.png Shock
Level 1
School1 Conjuration
School2 Air
Source(s)
Casting noise 1
Spell noise 1
This spell throws a bouncing bolt of electricity.
Spell Details
Damage Formula 1d(3+Power/4)
Max Damage 1d9 electricity
Max Power 25
Range 8
Targeting Bolt
To-hit
Special *Range unaffected by number of targets
*Multizaps

Shock is a level 1 Conjurations/Air Magic spell which fires a bolt of electricity through any number of targets in its range. Shock reflects off of rock or stone walls, allowing it to hit multiple enemies multiple times for greatly increased damage. Also, unlike more powerful bolt spells (Bolt of Fire, Bolt of Cold, etc.), its range isn't decreased when it hits a target, making it perfect for clearing long hallways full of weaker foes. Unfortunately, this spell pays for this ability by being noticeably less accurate than spells of similar level and power, making it far less useful against single opponents.

Air Elementalists begin with this spell memorized.

Strategy

  • You are NOT immune to your own reflected Shock spell. Be aware that it may be difficult to cast this against foes in cramped quarters (the game warns you if you are about to accidentally shoot yourself).
  • When dealing with single opponents, it is often best to try to maneuver them into a position where you can multizap them, if only to compensate for the spell's low accuracy.