Ignite Poison
Ignite Poison | |
---|---|
Level | 3 |
School1 | Fire |
School2 | Transmutation |
School3 | Poison |
Source(s) | |
Casting noise | 4 |
Spell noise | 0 |
Converts all nearby poison into liquid flame, burning poisoned creatures from within. In also turns clouds of poison and mephitic gases into flame. The caster is not affected directly. |
Ignite Poison is a level 3 Fire Magic/Transmutations/Poison Magic spell which causes all nearby poisoned creatures and poisonous (or mephitic) clouds in line of sight to burst into flames (excluding the caster).
Poisoned creatures take direct damage according to how many poison stacks they have, dealing approximately 200%-300% of the potential poison damage immediately, depending on spell power.
Poison clouds and mephitic clouds turn into flame clouds, with their duration depending on spell power.
Strategy
Ignite Poison deals unavoidable heavy fire damage to every poisoned creature in sight. Combine it with ways of applying poison to multiple enemies at once, such as Olgreb's Toxic Radiance or Poisonous Cloud, for a powerful crowd-clearing tool.
- Ignite Poison works great when used together with Mephitic Cloud; the noxious clouds generated by the former spell turn into clouds of fire. First confuse them with Mephitic Cloud, possibly casting it a few times to cover a larger area, then (once the monsters are confused) cast Ignite Poison and let the poor guys stumble through the flames. Casting Ignite Poison after casting Poisonous Cloud creates the "fire version" of Freezing Cloud.
- Also note that monsters which are immune to Mephitic Cloud will happily walk through its noxious clouds to reach you. If you cast Ignite Poison at the right moment you can blast them as well.
History
Prior to 0.17, Ignite Poison was a level-5 spell, but affected monsters with poison-branded attacks, chunks, and potions of poison. It did not use the Poison Magic school.
Ignite Poison used to be an amazingly painful way to eliminate poison from one's own system, but as of 0.8 it no longer affects the caster or their inventory.