Monstrous Menagerie
Monstrous Menagerie | |
---|---|
Level | 7 |
School1 | Summoning |
Source(s) | Book of Beasts |
Casting noise | 5 |
Spell noise | 0 |
Power Cap | 200 |
Flags | Mons abjure |
Summons a powerful exotic creature to the caster's aid: a manticore, a lindwurm, or, at high power, even a sphinx. Casting the spell at higher power also increases the strength of the beasts themselves. |
Monstrous Menagerie is a level 7 Summoning spell which summons an exotic creature or a pack of Harpies.
Contents
Effect
One beast or up to three harpies are summoned. Higher spell power gives a chance of a Sphinx, boosts the strength of the creature(s) and increases the number of Harpies summoned.
Possible summons:
There is a spell power dependent chance for a Sphinx, (1 - 61 / <power>) / 2[1]. If Sphinx wasn't summoned there is an equal chance of Harpies, a Manticore or a Lindwurm. For Dithmenos worshippers Lindwurm is replaced by a Manticore.
There are two chances for an additional Harpy. One is <power> in 80, and the other is <power> - 75 in 100.[2]
Summoned monsters gain 0 to 6 additional hit dice based on spell power. The formula is (<power> - 50) / 25, randomly rounded to an integer.[3]
Duration of the summons is around 36 turns, it does not depend on the spell power.
Monster Version
The monster version functions like the player version, except no hit dice bonus is given to the summoned creatures.
The following enemies cast Monstrous Menagerie:
- @ Kirke
History
In 0.18 the spell level was increased from 6 to 7.
In 0.16 the spell got its summon cap reduced by one.
Monstrous Menagerie was added in 0.14.
References
- ↑ spl-summoning.cc:272 (0.19.0)
- ↑ spl-summoning.cc:280 (0.19.0)
- ↑ spl-summoning.cc:289 (0.19.0)