Monstrous Menagerie

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Monstrous menagerie.png Monstrous Menagerie
Level 7
School1 Summoning
Source(s) Grand Grimoire
Casting noise 5
Spell noise 0
Power Cap 200
Summons Limit 3
Summons a powerful exotic creature to the caster's aid. It may call forth a harpy, manticore or lindwurm, and at high power may summon a sphinx, or an entire pack of harpies. With high power the individual creatures will also gain increased strength.

Monstrous Menagerie is a level 7 Summoning spell which summons an exotic creature or a pack of Harpies.


One beast or up to three harpies are summoned. Higher spell power gives a chance of a Sphinx, boosts the strength of the creature(s) and increases the number of Harpies summoned.

Possible summons:

There is a spell power dependent chance for a Sphinx, (1 - 61 / <power>) / 2[1]. If Sphinx wasn't summoned there is an equal chance of Harpies, a Manticore, or a Lindwurm.

There are two chances for an additional Harpy. One is <power> in 80, and the other is <power> - 75 in 100.[2]

Summoned monsters gain from 0 to 6 additional hit dice based on spell power. The formula is (<power> - 50) / 25, randomly rounded to an integer.[3]

Duration of the summons is around 36 turns, it does not depend on the spell power.

Monster Version

The monster version functions like the player version, except no hit dice bonus is given to the summoned creatures.

The following enemies cast Monstrous Menagerie: