Animate Armour

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Animate armour.png Animate Armour
Level 4
School1 Earth
School2 Summoning
Source(s) Book of Armaments
Book of Iron
Casting noise 4
Spell noise 0
Power Cap 50
Call upon the spirit of your worn armour to fight alongside you. The spirit moves slowly, but draws strength from the inherent protection of your own armour. At higher power, the spirit becomes more durable.

Animate Armour is a level 4 Earth/Summoning spell which brings forth your armour's spirit into battle. The heavier your armour, the stronger it will be.

Effect

Summons a maximum of one armour ally to battle, with stats dependent on the AC of your armour:

  • HP: Base 40
  • AC: 2*AC
  • Attack: Hits twice for AC + AC * (AC/2) damage.[1]
  • Extremely slow movement speed.

In addition, the armour is treated as a dancing weapon, so is nonliving:

Unable to wear body armour, Draconians can not use this spell. The increased AC of Gargoyles, mutations, or enchantments, do not effect the spirit's performance. The spirit does not inherit resistances from the armour itself, such as the corrosion resistance from acid dragon scales.

Strategy

This spell is meant primarially for melee-spellcaster hybrids. Characters that appreciate an extra ally in melee benefit the most - even while wearing the heaviest armour, the summon is relatively frail.

The armour's strength scales heavily with AC; while a robe may hit twice for up to 4 damage, the relatively light fire dragon scales deals up to 40 damage per hit. A crystal plate armour can deal up to 112 damage - but the huge effort required to cast any spell could have been used on stronger spells.

History

  • Animate Armour was added in 0.27.

References