Slow
Slow | |
---|---|
Level | 1 |
School1 | Hexes |
Source(s) | Book of Debilitation |
Casting noise | 2 |
Spell noise | 0 |
Power Cap | 25 |
Range | LOS |
Flags | Wl check, Dir or target, Needs tracer |
Slows the actions of a creature. |
Slow is a level 2 Hexes spell which attempts to slow down a target.
Effect
If the target fails a willpower check, its movement and actions will take 50% longer than normal. This can seriously reduce the damage output of affected monsters, and makes it much easier for you to escape pursuers. At higher spell power, the target is slowed for a longer period of time. Formicids are immune to the effect due to their stasis.
Other Sources
A wand of random effects, clouds of miasma, curare-tipped darts, Metabolic Englaciation, or Leda's Liquefaction (on monsters) will all have the same "slow" effect, but some of them will check other parameters or resistances instead of willpower.
Monster Version
The monster version of this spell functions similarly to the player version.
The following enemies cast Slow:
- n Bog body
- e Deep elf archer
- x Erica
- w Gastronok
- S Guardian serpent
- a Imperial myrmidon
- E Iron elemental
- @ Jessica
- @ Kirke
- L Lich
- h Natasha
- H Sphinx
- i The Enchantress
The following enemies may be able to cast Slow, depending on their spell set:
- & Pandemonium lord (3.4% chance)
History
- In 0.28, the Slow spell will be a level 1 spell, and have a power cap of 25.
- Prior to 0.18, an amulet of stasis could protect you from Slow.
- In 0.17, Slow was removed from the Book of Hinderance.
- In 0.10, the spell received a small power boost.
- Prior to 0.8, slowing made every action take twice as long.