Damage formula

From CrawlWiki
Revision as of 21:39, 7 October 2022 by Hordes (talk | contribs) ("weapon damage" is an inconvient page. while damage formulas are pretty different between weapons & spells, create a general page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
This page is a stub. You could probably expand this page should you wish to do so.

Different types of damage have different means of calculating damage

Base Damage

Also, most attacks have a to-hit value, which determines accuracy to hit. Some attacks have infinite to-hit.

Damage Reduction

  • Armour class (AC) will reduce attacks by (0 to AC) damage.
  • Evasion score (EV) determines how likely you are to dodge an attack completely. See Evasion#To-hit_versus_EV for formulas.
  • Shield score (SH) determines how likely you are to block an attack. Melee attacks, ranged attacks, and certain projectile-like spells can be blocked. See Shields#Blocking for formulas.