Damage formula

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Different types of damage have different means of calculating damage

Base Damage

Most attacks have a to-hit value, which determines accuracy to hit. Some attacks have infinite to-hit.

Damage Reduction

  • Armour class (AC) will reduce most attacks by (0 to AC) damage.
  • Evasion score (EV) determines how likely you are to dodge an avoidable attack completely. See Evasion#To-hit_versus_EV for formulas.
  • Shield score (SH) determines how likely you are to block an attack completely. Melee attacks, ranged attacks, and certain projectile-like spells can be blocked. See Shields#Blocking for formulas.