Victory

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Version 0.30: This article may not be up to date for the latest stable release of Crawl.
An ancient artefact of Okawaru, these woolen robes were lost when a former champion failed a duel. Its enchantments increase in power when the wearer emerges victorious from threatening combat, but resorting to the use of scrolls or potions for assistance causes them to fade away again.

Victory.png the toga "Victory"

+0 robe

Clarity
Grants +1 AC, Slay, and Int after killing a dangerous monster. Using a scroll or potion with hostile enemies in LOS will reset the bonuses.

Mechanics

When the wearer kills a threatening monster, the toga has a chance to gain +1 AC, +1 Slay, and +1 Int, up to +7. Killing a "tough" monster ("dangerous") has a 25% chance to improve the bonuses, and killing a "nasty" monster ("extremely dangerous") always increases the enchantments. See Threat for how this is calculated.

When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0.

Desirability

Victory[1] is a strong robe, assuming you can level it up early. Even for a melee character, a +7 robe with +7 slay is nothing to scoff at. You can use items like wands and curare darts to take out tough monsters. Casters with nothing better than a mundane robe might as well wear Victory. However, being alive (by using your consumables) is much better than being dead with a +7 toga.

This artefact is more likely to spawn in the early game, where it is more likely to be useful.

History

  • The toga "Victory" was added in 0.30.

References