Web
A spider's web. The spider who left it must have been huge, as it seems to be made for trapping [player's species] rather than flies. |
A web is a trap which ensnares anything which steps onto it as though it were hit by a throwing net. The victim becomes entangled and cannot move, melee attack, or use ranged weapons until they slip out of the web. Webs found on the Dungeon floor will not break after a creature escapes.
Certain creatures are immune to webs:
- All creatures with the Web immune flag
- All insubstantial creatures
- Players in Spider Form
Webs can be found in certain rare Dungeon vaults and the Crypt, but they are mostly found in huge numbers all over the Spider's Nest.
Temporary nets, which are destroyed after the victim escapes, can be created by jumping spiders or the Ensnare spell.
Strategy
Webs can be used against careless enemies, more so than other traps. The natives of the Spider's Nest are immune to webs, but uniques and residents of the Lair aren't. You can stab enemies that walk into one.
History
- Prior to 0.28, web immunity was set by categories of monsters instead of with a flag.
- Prior to 0.26, triggering a web trap alerted nearby monsters with the web sense flag.
- Prior to 0.25, monsters could not be created on traps (including webs). This meant you couldn't summon monsters on a web tile, or use Animate Dead on corpses that were in webs.
- Prior to 0.23, giant-sized monsters were immune to webs and would destroy webs as they walked through them.
- Prior to 0.20, webs from jumping spiders and Ensnare were permanent. So you could have a jumping spider surround a staircase with webs, allowing you to trap enemies as you stair danced.
- Prior to 0.19, all webs were destroyed after a creature escaped from one. Therefore, it was often optimal to break webs as you explored.