Protean progenitor
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
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protean progenitor C | |
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HP | 54-110 |
HD | 14 |
XP | 1307 |
Speed | 14 |
AC | 7 |
EV | 8 |
Will | 120 |
Attack1 | 55 (hit: plain)
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Resistances | |
Vulnerabilities | Silver |
Habitat | Land |
Intelligence | Human |
Uses | Open doors |
Holiness | Natural |
Size | Giant |
Type | giant, protean progenitor |
Flags | Warm-blooded Speaks See invisible No poly Regenerates No zombie No gen derived |
A gargantuan humanoid of fractured shape from the aeons when the seas were but primordial soup. The many shapeshifters of the dungeon once sloughed off from these unfathomably ancient beings, and when they themselves finally cease, even their remains will give birth one last time to furious monsters. |
Contents
Useful Info
Protean progenitors are primordial, unstable, and giant monsters. On their own, they are fast and cast Irradiate. On death, it can split into more dangerous monsters. They appear exclusively in the Realm of Zot.
When a protean progenitor dies, it splits into 2-4 aspiring flesh. After a few turns, an aspiring flesh will transform into a permanently hasted and mighted copy of a given monster.
- Aspiring flesh transforms one at a time. The first aspiring flesh takes 2-4 turns to transform. Each flesh thereafter takes 1-2 turns longer than the previous.
- All aspiring flesh from the same progenitor will turn into the same type of monster. This monster is determined when the progentior dies. ("For just a moment, the protean progenitor begins to look like <foo>, then it explodes!")
Spells
Spell set I | ||
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Slot1 | Irradiate (3d25) | Wizard flag |
Tips & Tricks
History
- In 0.31, this monster will be added to the game.