Summon Blazeheart Golem

From CrawlWiki
Revision as of 11:25, 12 January 2024 by Hordes (talk | contribs)
Jump to: navigation, search
Version 0.31: This article may not be up to date for the latest stable release of Crawl.

Summon Blazeheart Golem is a level 4 Summonings/Fire spell which summons an explosive golem.

Useful Info

Summons a single blazeheart golem. It must be adjacent to the caster to do most things. If the blazeheart golem is not adjacent for more than 1 turn, it becomes dormant: it will no longer move, attack, or create a fiery core on death. Standing next to the golem afterwards will end dormancy.

Whenever the blazeheart golem attacks, it loses 1/3 of its max HP, rounded up.

When a non-dormant blazeheart golem is killed, it will create a fiery core. After exactly 1 player action (no matter how fast or slow), the fiery core will explode. Similar to Inner Flame, this explosion hits 3x3 area, deals 3d(5 + HD) damage (min. 3d11), and creates flame clouds on the blast. The explosion is not considered your attack, so it won't anger good gods if it hits an ally.

Higher spellpower increases the golem's HD, which in turn increases golem HP and explosion damage. The golem's HD equals 6 + pow/12.

There is a summon limit of 1; casting the spell again will cause the old summon to very quickly time out.

Strategy

  • In order for the golem to be anything more than a meatshield, you must be adjacent to it.
  • While the explosion is the most flashy part of this spell, the golem actually deals decent melee damage.

History